Commit 56d543e5 authored by a-j.towse's avatar a-j.towse

NewPokemonNode Function created

parent 2a43be28
File added
File added
......@@ -11,42 +11,42 @@ A-J Towse
//Create struct Pokedex with a pointer to head of Pokemon and head of Player
//Create variable of type Pokedex called pokedex.
typedef struct Pokedex {
struct Pokemon *head;
struct Player *head;
struct Pokemon *Pokemonhead;
struct Player *Playerhead;
struct Pokedex *pokedex;
};
}Pokedex;
//Create struct PokemonNode with name,type,ability variables
//Create variables of type PokemonNode to store next and previous node in DLL
typedef struct PokemonNode {
char name[20];
char type[10];
char ability[30];
char name[50];
char type[50];
char ability[50];
struct PokemonNode *next;
struct PokemonNode *prev;
};
}PokemonNode;
//Create struct PlayerNode wiith name, pokemonCount, and an array of pointers to pokemon owned called pokemonList
//Create variables of type PlayerNode to store next and previous node in DLL
typedef struct PlayerNode {
char name[20];
char name[50];
int pokemonCount;
struct PlayerNode *next;
struct PlayerNode *prev;
struct PokemonNode pokemonList[];
};
}PlayerNode;
//Define functions for PokemonNode struct
struct PokemonNode *NewPokemonNode(char name, char type, char ability );
struct PokemonNode * NewPokemonNode(char name[], char type[], char ability[] );
void AddPokemonToList(struct Pokedex *pokedex,char name, char type, char ability);
struct PokemonNode *FindPokemon(struct Pokedex pokedex, char name);
struct PokemonNode * FindPokemon(struct Pokedex pokedex, char name);
//Define functions for PlayerNode struct
struct PlayerNode *NewPlayerNode(char name);
struct PlayerNode * NewPlayerNode(char name);
void AddPlayerToList(struct Pokedex *pokedex, char name);
struct PlayerNode *FindPlayer(struct Pokedex pokedex, char name);
struct PlayerNode * FindPlayer(struct Pokedex pokedex, char name);
//Define functions for other functionality
void AddPokemonToPlayer(struct Pokedex pokedex, char Playername, char pokemonName);
......@@ -55,9 +55,27 @@ void DiplayPlayerDetails(struct Pokedex pokedex, char name);
void ListPokemon(struct Pokedex pokedex);
void ListPlayers(struct Pokedex pokedex);
//Create NewPokemonNode function - returns variable of type PokemonNode
struct PokemonNode * NewPokemonNode(char name[], char type[], char ability[] ) {
int main () {
struct PokemonNode *newNode = NULL; //Create a pointer to a PokemonNode structure, NULL for safety
newNode = malloc(sizeof(struct PokemonNode)); //Assign memory space for PokemonNode
if (newNode != NULL) { //Ensure it exists
strcpy(newNode->name,name); //Set name
strcpy(newNode->type,type); //Set type
strcpy(newNode->ability,ability); //Set ability
newNode->next = NULL; //Set next pointer to NULL
newNode->prev = NULL; //Set prev pointer to NULL
}
return newNode;
}
int main (void) {
NewPokemonNode("Charmander","Fire","FireBallz");
return 0;
......
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