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a-j.towse
Pokedex_Assignment
Commits
7518d06b
Commit
7518d06b
authored
Jan 04, 2023
by
a-j.towse
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Working player functions
parent
21a92d6c
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28 deletions
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main
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...
...
@@ -30,10 +30,10 @@ typedef struct PokemonNode {
typedef
struct
PlayerNode
{
char
name
[
50
];
int
pokemonCount
;
struct
PokemonNode
*
pokemonArray
[
20
];
struct
PlayerNode
*
next
;
struct
PlayerNode
*
prev
;
struct
PokemonNode
pokemonList
[];
}
PlayerNode
;
//Define functions for PokemonNode struct
...
...
@@ -42,18 +42,56 @@ void AddPokemonToList(struct Pokedex pokedex,char name[], char type[], char abil
struct
PokemonNode
*
FindPokemon
(
struct
Pokedex
pokedex
,
char
name
[]);
//Define functions for PlayerNode struct
struct
PlayerNode
*
NewPlayerNode
(
char
name
);
void
AddPlayerToList
(
struct
Pokedex
*
pokedex
,
char
name
);
struct
PlayerNode
*
FindPlayer
(
struct
Pokedex
pokedex
,
char
name
);
struct
PlayerNode
*
NewPlayerNode
(
char
name
[]
);
void
AddPlayerToList
(
struct
Pokedex
pokedex
,
char
name
[]
);
struct
PlayerNode
*
FindPlayer
(
struct
Pokedex
pokedex
,
char
name
[]
);
//Define functions for other functionality
void
AddPokemonToPlayer
(
struct
Pokedex
pokedex
,
char
Playername
,
char
pokemonName
);
void
DisplayPokemonDetails
(
struct
Pokedex
pokedex
,
char
name
);
void
AddPokemonToPlayer
(
struct
Pokedex
pokedex
,
char
playerName
[],
char
pokemonName
[]
);
void
DisplayPokemonDetails
(
struct
Pokedex
pokedex
,
char
name
[]
);
void
DiplayPlayerDetails
(
struct
Pokedex
pokedex
,
char
name
);
void
ListPokemon
(
struct
Pokedex
pokedex
);
void
ListPlayers
(
struct
Pokedex
pokedex
);
//Create NewPokemonNode function - returns variable of type PokemonNode
//main
int
main
(
void
)
{
PokemonNode
*
PokemonHead
=
NULL
;
//Create head for DLL of pokemon
PlayerNode
*
PlayerHead
=
NULL
;
//Create head for DLL of players
Pokedex
pokedex
;
//Create a pointer to a Pokedex structure, NULL
pokedex
.
ptrToPlayerHead
=
&
PlayerHead
;
//Set pointer value head of Player List
pokedex
.
ptrToPokemonHead
=
&
PokemonHead
;
//Set pointer value to head of Pokemon List
/*Tests for function implementation*/
//NewPokemonNode("Charmander","Fire","FireBallz");
AddPokemonToList
(
pokedex
,
"Charmander"
,
"Fire"
,
"FireBallz"
);
AddPokemonToList
(
pokedex
,
"Squirtle"
,
"Water"
,
"WaterBlast"
);
AddPokemonToList
(
pokedex
,
"Squirtle"
,
"Water"
,
"WaterBlast"
);
//Testing that it doesnt add a duplicate
AddPokemonToList
(
pokedex
,
"The grass one"
,
"Leaf"
,
"LeafSomething"
);
AddPokemonToList
(
pokedex
,
"Poki1"
,
"Leaf"
,
"LeafSomething"
);
AddPokemonToList
(
pokedex
,
"Poki2"
,
"Leaf"
,
"LeafSomething"
);
//printf("%p\n",FindPokemon(pokedex,"Charmander"));
ListPokemon
(
pokedex
);
//NewPlayerNode("Joe");
AddPlayerToList
(
pokedex
,
"Joe"
);
AddPlayerToList
(
pokedex
,
"Josh"
);
AddPlayerToList
(
pokedex
,
"James"
);
//printf("%p\n",FindPlayer(pokedex,"James"));
ListPlayers
(
pokedex
);
AddPokemonToPlayer
(
pokedex
,
"Joe"
,
"Charmander"
);
return
0
;
}
//NewPokemonNode function - returns variable of type PokemonNode
struct
PokemonNode
*
NewPokemonNode
(
char
name
[],
char
type
[],
char
ability
[]
)
{
struct
PokemonNode
*
newNode
=
NULL
;
//Create a pointer to a PokemonNode structure, NULL for safety
...
...
@@ -70,7 +108,7 @@ struct PokemonNode * NewPokemonNode(char name[], char type[], char ability[] ) {
return
newNode
;
}
//
Create
AddPokemonToList function - returns void
//AddPokemonToList function - returns void
void
AddPokemonToList
(
struct
Pokedex
pokedex
,
char
name
[],
char
type
[],
char
ability
[]){
PokemonNode
*
newNode
=
NewPokemonNode
(
name
,
type
,
ability
);
//Call NewPokemonNode and store ptr to new node in variable
...
...
@@ -98,7 +136,7 @@ void AddPokemonToList(struct Pokedex pokedex,char name[], char type[], char abil
}
}
//
Create Findpokemon function,
returns pointer to the node if found, NULL (nil) if not found
//
Findpokemon function -
returns pointer to the node if found, NULL (nil) if not found
struct
PokemonNode
*
FindPokemon
(
struct
Pokedex
pokedex
,
char
name
[])
{
PokemonNode
**
ptrHead
=
pokedex
.
ptrToPokemonHead
;
//Create pointer to pointer variable from pokedex pointer
...
...
@@ -116,7 +154,7 @@ struct PokemonNode * FindPokemon(struct Pokedex pokedex, char name[]) {
return
NULL
;
}
//
Create ListPokemon function,
prints a list of pokemon names, returns void
//
ListPokemon function -
prints a list of pokemon names, returns void
void
ListPokemon
(
Pokedex
pokedex
)
{
PokemonNode
**
ptrHead
=
pokedex
.
ptrToPokemonHead
;
//Create pointer to pointer variable from pokedex pointer
...
...
@@ -124,34 +162,105 @@ void ListPokemon(Pokedex pokedex) {
//Traverse list with temp until NULL
while
(
temp
!=
NULL
)
{
printf
(
"Name: %s
\n
"
,
temp
->
name
);
//Print the name of the node that temp is currently pointing to
printf
(
"
Pokemon
Name: %s
\n
"
,
temp
->
name
);
//Print the name of the node that temp is currently pointing to
temp
=
temp
->
next
;
//temp increments to the next item in the list
}
}
int
main
(
void
)
{
//NewPlayerNode function - returns variable of type PlayerNode
struct
PlayerNode
*
NewPlayerNode
(
char
name
[]){
PokemonNode
*
PokemonHead
=
NULL
;
//Create head for DLL of pokemon
PlayerNode
*
PlayerHead
=
NULL
;
//Create head for DLL of players
struct
PlayerNode
*
newNode
=
NULL
;
//Create a pointer to a PlayerNode structure, NULL for safety
newNode
=
malloc
(
sizeof
(
struct
PlayerNode
));
//Assign memory space for PlayerNode
Pokedex
pokedex
;
//Create a pointer to a Pokedex structure, NULL
pokedex
.
ptrToPlayerHead
=
&
PlayerHead
;
//Set pointer value head of Player List
pokedex
.
ptrToPokemonHead
=
&
PokemonHead
;
//Set pointer value to head of Pokemon List
if
(
newNode
!=
NULL
)
{
//Ensure it exists
strcpy
(
newNode
->
name
,
name
);
//Set name
newNode
->
pokemonCount
=
0
;
//Set pokemon count to 0
newNode
->
next
=
NULL
;
//Set next pointet to NULL
newNode
->
prev
=
NULL
;
//Set prev pointer to NULL
}
/*Tests for function implementation*/
return
newNode
;
}
//NewPokemonNode("Charmander","Fire","FireBallz");
//AddPlayerToList function - returns void
void
AddPlayerToList
(
struct
Pokedex
pokedex
,
char
name
[])
{
AddPokemonToList
(
pokedex
,
"Charmander"
,
"Fire"
,
"FireBallz"
);
AddPokemonToList
(
pokedex
,
"Squirtle"
,
"Water"
,
"WaterBlast"
);
AddPokemonToList
(
pokedex
,
"Squirtle"
,
"Water"
,
"WaterBlast"
);
//Testing that it doesnt add a duplicate
AddPokemonToList
(
pokedex
,
"The grass one"
,
"Leaf"
,
"LeafSomething"
);
AddPokemonToList
(
pokedex
,
"Poki1"
,
"Leaf"
,
"LeafSomething"
);
AddPokemonToList
(
pokedex
,
"Poki2"
,
"Leaf"
,
"LeafSomething"
);
PlayerNode
*
newNode
=
NewPlayerNode
(
name
);
//Call NewPlayerNode and store ptr to new node in variable
PlayerNode
**
ptrHead
=
pokedex
.
ptrToPlayerHead
;
//Create pointer to pointer variable from pokedex pointer
PlayerNode
*
temp
=
*
ptrHead
;
//Create temp pointer variable to store current node in list traversal
printf
(
"%p
\n
"
,
FindPokemon
(
pokedex
,
"Charmander"
));
//Check that the node exists first
if
(
newNode
!=
NULL
)
{
ListPokemon
(
pokedex
);
//If the list is empty, point head to new node
if
(
temp
==
NULL
)
{
*
ptrHead
=
newNode
;
//Point the head to the new node
newNode
->
next
=
NULL
;
//Set the new node next to NULL
return
;
}
if
(
FindPlayer
(
pokedex
,
newNode
->
name
)
!=
NULL
)
{
//Call FindPokemon to check if the pokemon eixists in the list already
return
;
}
*
ptrHead
=
newNode
;
//Set pointer to head to point to newNode
newNode
->
next
=
temp
;
//Set newNode to point to old first item in list
newNode
->
prev
=
NULL
;
//Set the prev pointer to NULL as is first item in list
temp
->
prev
=
newNode
;
//Set temp to point to new first item in list (newNode)
}
}
//FindPlayer function - returns pointer to the node if found, NULL (nil) if not found
struct
PlayerNode
*
FindPlayer
(
struct
Pokedex
pokedex
,
char
name
[]){
PlayerNode
**
ptrHead
=
pokedex
.
ptrToPlayerHead
;
//Create pointer to pointer variable from pokedex pointer
PlayerNode
*
temp
=
*
ptrHead
;
//Create temp pointer variable to store current node in list traversal
//Traverse list with temp until NULL
while
(
temp
!=
NULL
)
{
//string comparison of current node name and target name
if
(
strcmp
(
temp
->
name
,
name
)
==
0
)
{
return
temp
;
//If string comparison is true (0) return address of current node
}
temp
=
temp
->
next
;
//temp increments to the next item in the list
}
return
NULL
;
}
void
ListPlayers
(
Pokedex
pokedex
)
{
PlayerNode
**
ptrHead
=
pokedex
.
ptrToPlayerHead
;
//Create pointer to pointer variable from pokedex pointer
PlayerNode
*
temp
=
*
ptrHead
;
//Create temp pointer variable to store current node in list traversal
//Traverse list with temp until NULL
while
(
temp
!=
NULL
)
{
printf
(
"Player Name: %s
\n
"
,
temp
->
name
);
//Print the name of the node that temp is currently pointing to
temp
=
temp
->
next
;
//temp increments to the next item in the list
}
}
void
AddPokemonToPlayer
(
struct
Pokedex
pokedex
,
char
playerName
[],
char
pokemonName
[])
{
PlayerNode
*
playerAdd
=
FindPlayer
(
pokedex
,
playerName
);
PokemonNode
*
pokemonAdd
=
FindPokemon
(
pokedex
,
pokemonName
);
if
(
playerAdd
==
NULL
||
pokemonAdd
==
NULL
)
{
//Check that the player and pokemon exist
return
;
}
for
(
int
i
=
0
;
1
<
playerAdd
->
pokemonCount
;
i
++
)
{
if
(
playerAdd
->
pokemonArray
[
i
]
==
pokemonAdd
){
return
;
}
}
playerAdd
->
pokemonArray
[
playerAdd
->
pokemonCount
]
=
pokemonAdd
;
playerAdd
->
pokemonCount
++
;
}
void
DisplayPokemonDetails
(
struct
Pokedex
pokedex
,
char
name
[])
{
return
0
;
}
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