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a-j.towse
Pokedex_Assignment
Commits
9d1811c4
Commit
9d1811c4
authored
Jan 02, 2023
by
a-j.towse
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need to create pokedex of type pokedex
parent
56d543e5
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main.c
main.c
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main.c
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9d1811c4
...
@@ -9,11 +9,9 @@ A-J Towse
...
@@ -9,11 +9,9 @@ A-J Towse
*/
*/
//Create struct Pokedex with a pointer to head of Pokemon and head of Player
//Create struct Pokedex with a pointer to head of Pokemon and head of Player
//Create variable of type Pokedex called pokedex.
typedef
struct
Pokedex
{
typedef
struct
Pokedex
{
struct
Pokemon
*
Pokemonhead
;
struct
PokemonNode
*
ptrToPokemonhead
;
struct
Player
*
Playerhead
;
struct
PlayerNode
*
ptrToPlayerhead
;
struct
Pokedex
*
pokedex
;
}
Pokedex
;
}
Pokedex
;
//Create struct PokemonNode with name,type,ability variables
//Create struct PokemonNode with name,type,ability variables
...
@@ -38,9 +36,14 @@ typedef struct PlayerNode {
...
@@ -38,9 +36,14 @@ typedef struct PlayerNode {
struct
PokemonNode
pokemonList
[];
struct
PokemonNode
pokemonList
[];
}
PlayerNode
;
}
PlayerNode
;
PokemonNode
*
head
=
NULL
;
//Create head for DLL of pokemon
PlayerNode
*
head
=
NULL
;
//Create head for DLL of players
//NEED TO CREATE VARIABLE OF TYPE POKEDEX
//Define functions for PokemonNode struct
//Define functions for PokemonNode struct
struct
PokemonNode
*
NewPokemonNode
(
char
name
[],
char
type
[],
char
ability
[]
);
struct
PokemonNode
*
NewPokemonNode
(
char
name
[],
char
type
[],
char
ability
[]
);
void
AddPokemonToList
(
struct
Pokedex
*
pokedex
,
char
name
,
char
type
,
char
ability
);
void
AddPokemonToList
(
struct
Pokedex
*
pokedex
,
char
name
[],
char
type
[],
char
ability
[]
);
struct
PokemonNode
*
FindPokemon
(
struct
Pokedex
pokedex
,
char
name
);
struct
PokemonNode
*
FindPokemon
(
struct
Pokedex
pokedex
,
char
name
);
//Define functions for PlayerNode struct
//Define functions for PlayerNode struct
...
@@ -72,11 +75,25 @@ struct PokemonNode * NewPokemonNode(char name[], char type[], char ability[] ) {
...
@@ -72,11 +75,25 @@ struct PokemonNode * NewPokemonNode(char name[], char type[], char ability[] ) {
return
newNode
;
return
newNode
;
}
}
//Create AddPokemonToList function - returns void
void
AddPokemonToList
(
struct
Pokedex
*
pokedex
,
char
name
[],
char
type
[],
char
ability
[]){
NewPokemonNode
(
name
,
type
,
ability
);
}
int
main
(
void
)
{
int
main
(
void
)
{
NewPokemonNode
(
"Charmander"
,
"Fire"
,
"FireBallz"
);
//NewPokemonNode("Charmander","Fire","FireBallz");
AddPokemonToList
(
pokedex
,
"Charmander"
,
"Fire"
,
"FireBallz"
);
return
0
;
return
0
;
}
}
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