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a-j.towse
Pokedex_Assignment
Commits
ed2565c1
Commit
ed2565c1
authored
Jan 03, 2023
by
a-j.towse
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parent
a8969b0a
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-33
main.c
main.c
+36
-33
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main.c
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ed2565c1
...
...
@@ -56,15 +56,15 @@ void ListPlayers(struct Pokedex pokedex);
//Create NewPokemonNode function - returns variable of type PokemonNode
struct
PokemonNode
*
NewPokemonNode
(
char
name
[],
char
type
[],
char
ability
[]
)
{
struct
PokemonNode
*
newNode
=
NULL
;
//Create a pointer to a PokemonNode structure, NULL for safety
newNode
=
malloc
(
sizeof
(
struct
PokemonNode
));
//Assign memory space for PokemonNode
if
(
newNode
!=
NULL
)
{
//Ensure it exists
strcpy
(
newNode
->
name
,
name
);
//Set name
strcpy
(
newNode
->
type
,
type
);
//Set type
strcpy
(
newNode
->
ability
,
ability
);
//Set ability
newNode
->
next
=
NULL
;
//Set next pointer to NULL
newNode
->
prev
=
NULL
;
//Set prev pointer to NULL
struct
PokemonNode
*
newNode
=
NULL
;
//Create a pointer to a PokemonNode structure, NULL for safety
newNode
=
malloc
(
sizeof
(
struct
PokemonNode
));
//Assign memory space for PokemonNode
if
(
newNode
!=
NULL
)
{
//Ensure it exists
strcpy
(
newNode
->
name
,
name
);
//Set name
strcpy
(
newNode
->
type
,
type
);
//Set type
strcpy
(
newNode
->
ability
,
ability
);
//Set ability
newNode
->
next
=
NULL
;
//Set next pointer to NULL
newNode
->
prev
=
NULL
;
//Set prev pointer to NULL
}
return
newNode
;
...
...
@@ -82,65 +82,68 @@ void AddPokemonToList(struct Pokedex pokedex,char name[], char type[], char abil
//If the list is empty, point head to new node
if
(
temp
==
NULL
)
{
*
ptrHead
=
newNode
;
//Point the head to the new node
newNode
->
prev
=
NULL
;
//Set the new node prev to NULL
newNode
->
next
=
NULL
;
//Set the new node next to NULL
*
ptrHead
=
newNode
;
//Point the head to the new node
newNode
->
prev
=
NULL
;
//Set the new node prev to NULL
newNode
->
next
=
NULL
;
//Set the new node next to NULL
return
;
}
if
(
FindPokemon
(
pokedex
,
newNode
->
name
)
!=
NULL
)
{
//Call FindPokemon to check if the pokemon eixists in the list already
if
(
FindPokemon
(
pokedex
,
newNode
->
name
)
!=
NULL
)
{
//Call FindPokemon to check if the pokemon eixists in the list already
return
;
}
temp
->
next
=
newNode
;
//Set the next pointer of the old last node to new node
newNode
->
prev
=
temp
;
//Set the prev pointer of the new node to the old last node
temp
->
next
=
newNode
;
//Set the next pointer of the old last node to new node
newNode
->
prev
=
temp
;
//Set the prev pointer of the new node to the old last node
}
}
//Create Findpokemon function, returns pointer to the node if found, NULL (nil) if not found
struct
PokemonNode
*
FindPokemon
(
struct
Pokedex
pokedex
,
char
name
[])
{
struct
PokemonNode
*
FindPokemon
(
struct
Pokedex
pokedex
,
char
name
[])
{
/*Add comments to these two functions*/
PokemonNode
**
ptrHead
=
pokedex
.
ptrToPokemonHead
;
PokemonNode
*
temp
=
*
ptrHead
;
PokemonNode
**
ptrHead
=
pokedex
.
ptrToPokemonHead
;
//Create pointer to pointer variable from pokedex pointer
PokemonNode
*
temp
=
*
ptrHead
;
//Create temp pointer variable to store current node in list traversal
//Traverse list with temp until NULL
while
(
temp
!=
NULL
)
{
//string comparison of current node name and target name
if
(
strcmp
(
temp
->
name
,
name
)
==
0
)
{
return
temp
;
return
temp
;
//If string comparison is true (0) return address of current node
}
temp
=
temp
->
next
;
temp
=
temp
->
next
;
//temp increments to the next item in the list
}
return
NULL
;
}
//Create ListPokemon function, prints a list of pokemon names, returns void
void
ListPokemon
(
Pokedex
pokedex
)
{
PokemonNode
**
ptrHead
=
pokedex
.
ptrToPokemonHead
;
PokemonNode
*
temp
=
*
ptrHead
;
PokemonNode
**
ptrHead
=
pokedex
.
ptrToPokemonHead
;
//Create pointer to pointer variable from pokedex pointer
PokemonNode
*
temp
=
*
ptrHead
;
//Create temp pointer variable to store current node in list traversal
//Traverse list with temp until NULL
while
(
temp
!=
NULL
)
{
printf
(
"Name: %s
\n
"
,
temp
->
name
);
temp
=
temp
->
next
;
printf
(
"Name: %s
\n
"
,
temp
->
name
);
//Print the name of the node that temp is currently pointing to
temp
=
temp
->
next
;
//temp increments to the next item in the list
}
}
int
main
(
void
)
{
PokemonNode
*
PokemonHead
=
NULL
;
//Create head for DLL of pokemon
PlayerNode
*
PlayerHead
=
NULL
;
//Create head for DLL of players
PokemonNode
*
PokemonHead
=
NULL
;
//Create head for DLL of pokemon
PlayerNode
*
PlayerHead
=
NULL
;
//Create head for DLL of players
Pokedex
pokedex
;
//Create a pointer to a Pokedex structure, NULL
pokedex
.
ptrToPlayerHead
=
&
PlayerHead
;
//Set pointer value head of Player List
pokedex
.
ptrToPokemonHead
=
&
PokemonHead
;
//Set pointer value to head of Pokemon List
Pokedex
pokedex
;
//Create a pointer to a Pokedex structure, NULL
pokedex
.
ptrToPlayerHead
=
&
PlayerHead
;
//Set pointer value head of Player List
pokedex
.
ptrToPokemonHead
=
&
PokemonHead
;
//Set pointer value to head of Pokemon List
//Tests for function implementation
/*Tests for function implementation*/
//NewPokemonNode("Charmander","Fire","FireBallz");
AddPokemonToList
(
pokedex
,
"Charmander"
,
"Fire"
,
"FireBallz"
);
AddPokemonToList
(
pokedex
,
"Squirtle"
,
"Water"
,
"WaterBlast"
);
AddPokemonToList
(
pokedex
,
"Squirtle"
,
"Water"
,
"WaterBlast"
);
//Testing that it doesnt add a duplicate
AddPokemonToList
(
pokedex
,
"Squirtle"
,
"Water"
,
"WaterBlast"
);
//Testing that it doesnt add a duplicate
AddPokemonToList
(
pokedex
,
"The grass one"
,
"Leaf"
,
"LeafSomething"
);
printf
(
"%p
\n
"
,
FindPokemon
(
pokedex
,
"Charmander"
));
...
...
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