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DecisionDay270120
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a.guest
DecisionDay270120
Commits
16183b4e
Commit
16183b4e
authored
Jan 21, 2020
by
a.guest
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Update processing.pde
parent
2d44930c
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processing.pde
processing.pde
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processing.pde
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16183b4e
int
window_width
=
600
;
int
window_height
=
480
;
int
target_size
=
50
;
int
score
=
0
;
Target
aTarget
=
null
;
...
...
@@ -18,7 +17,7 @@ void input()
if
(
mousePressed
==
true
)
{
float
d
=
dist
(
mouseX
,
mouseY
,
aTarget
.
x_position
,
aTarget
.
y_position
);
if
(
d
<
target_
size
)
if
(
d
<
aTarget
.
size
)
{
// Target hit
explosions
.
add
(
new
Explosion
(
aTarget
.
x_position
,
aTarget
.
y_position
));
...
...
@@ -82,20 +81,22 @@ class Target {
float
y_position
;
float
x_velocity
;
float
y_velocity
;
int
size
;
Target
()
{
size
=
50
;
int
randomNumber
=
int
(
random
(
4
));
if
(
randomNumber
==
0
)
// Start on Left Hand Side
{
x_position
=
-
target_
size
;
// Starts off screen
x_position
=
-
size
;
// Starts off screen
y_position
=
random
(
400
)
+
40
;
x_velocity
=
random
(
10
);
y_velocity
=
random
(
20
)
-
10
;
}
else
if
(
randomNumber
==
1
)
// Start on Right Hand Side
{
x_position
=
600
+
target_
size
;
// Starts off screen
x_position
=
600
+
size
;
// Starts off screen
y_position
=
random
(
400
)
+
40
;
x_velocity
=
-
random
(
10
);
y_velocity
=
random
(
20
)
-
10
;
...
...
@@ -103,14 +104,14 @@ class Target {
else
if
(
randomNumber
==
2
)
// Start at top of screen
{
x_position
=
random
(
520
)
+
40
;
y_position
=
-
target_
size
;
// Starts off screen
y_position
=
-
size
;
// Starts off screen
x_velocity
=
random
(
20
)
-
10
;
y_velocity
=
random
(
10
);
}
else
// Start at bottom of screen
{
x_position
=
random
(
520
)
+
40
;
y_position
=
480
+
target_
size
;
// Starts off screen
y_position
=
480
+
size
;
// Starts off screen
x_velocity
=
random
(
20
)
-
10
;
y_velocity
=
-
random
(
10
);
}
...
...
@@ -122,7 +123,7 @@ class Target {
y_position
+=
y_velocity
;
// check to see if the target has gone off screen
if
(
x_position
<-
target_size
||
x_position
>
600
+
target_size
||
y_position
<-
target_size
||
y_position
>
480
+
target_
size
)
if
(
x_position
<-
size
||
x_position
>
600
+
size
||
y_position
<-
size
||
y_position
>
480
+
size
)
{
return
false
;
}
...
...
@@ -135,7 +136,7 @@ class Target {
void
render
()
{
// draws the target
ellipse
(
x_position
,
y_position
,
target_size
,
target_
size
);
ellipse
(
x_position
,
y_position
,
size
,
size
);
}
}
...
...
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