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bradley.vernon
battleships
Commits
2b5e50d5
Commit
2b5e50d5
authored
May 16, 2019
by
Darth Vernon
Browse files
Options
Browse Files
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Email Patches
Plain Diff
GUI ALTERNATIVE
parent
96b49fcb
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
33 additions
and
241 deletions
+33
-241
BSGUI.fxml
src/BSGUI.fxml
+5
-2
BSMain.java
src/BSMain.java
+27
-238
BattleClass.java
src/BattleClass.java
+1
-1
No files found.
src/BSGUI.fxml
View file @
2b5e50d5
...
...
@@ -281,8 +281,11 @@
<Label
fx:id=
"c0A"
layoutX=
"460.0"
layoutY=
"342.0"
prefHeight=
"67.0"
prefWidth=
"53.0"
text=
"Label"
/>
</children>
</GridPane>
<Label
fx:id=
"occupiedSpace"
layoutX=
"165.0"
layoutY=
"690.0"
prefHeight=
"17.0"
prefWidth=
"734.0"
text=
"Your ships are :"
/>
<Label
fx:id=
"EnemyHM"
layoutX=
"532.0"
layoutY=
"600.0"
prefHeight=
"17.0"
prefWidth=
"368.0"
text=
"Computer: Prepare to die!"
/>
<Label
fx:id=
"occupiedSpace"
layoutX=
"165.0"
layoutY=
"690.0"
prefHeight=
"17.0"
prefWidth=
"734.0"
text=
"Your occupied coordinates are :"
/>
<Label
fx:id=
"enemyHM"
layoutX=
"532.0"
layoutY=
"600.0"
prefHeight=
"17.0"
prefWidth=
"368.0"
text=
"Computer: Prepare to die!"
/>
<Label
fx:id=
"takenShips"
layoutY=
"707.0"
prefHeight=
"17.0"
prefWidth=
"501.0"
text=
"Taken Ships:"
/>
<Label
fx:id=
"lostShips"
layoutX=
"509.0"
layoutY=
"707.0"
prefHeight=
"17.0"
prefWidth=
"540.0"
text=
"Lost Ships:"
/>
<Label
fx:id=
"hits"
layoutX=
"165.0"
layoutY=
"572.0"
prefHeight=
"17.0"
prefWidth=
"344.0"
text=
"Hits:"
/>
</children>
</AnchorPane>
</children>
...
...
src/BSMain.java
View file @
2b5e50d5
...
...
@@ -30,8 +30,14 @@ public class BSMain extends Application{
@FXML
public
ChoiceBox
<
String
>
DPy
;
@FXML
public
ChoiceBox
<
String
>
shipSelection
;
@FXML
public
Label
occupiedSpace
;
@FXML
public
Label
EnemyHM
;
@FXML
public
Label
enemyHM
;
@FXML
public
Label
lostShips
;
@FXML
public
Label
takenShips
;
@FXML
public
Label
hits
;
ArrayList
<
String
>
hitsList
=
new
ArrayList
<
String
>();
ArrayList
<
String
>
lostShipsList
=
new
ArrayList
<
String
>();
ArrayList
<
String
>
takenShipsList
=
new
ArrayList
<
String
>();
@FXML
private
Button
place
;
@FXML
private
Button
fire
;
...
...
@@ -42,235 +48,7 @@ public class BSMain extends Application{
@FXML
public
Label
admiral
;
@FXML
public
Label
status
;
@FXML
public
Label
p0A
;
@FXML
public
Label
p1A
;
@FXML
public
Label
p2A
;
@FXML
public
Label
p3A
;
@FXML
public
Label
p4A
;
@FXML
public
Label
p5A
;
@FXML
public
Label
p6A
;
@FXML
public
Label
p7A
;
@FXML
public
Label
p8A
;
@FXML
public
Label
p9A
;
@FXML
public
Label
c0A
;
@FXML
public
Label
c1A
;
@FXML
public
Label
c2A
;
@FXML
public
Label
c3A
;
@FXML
public
Label
c4A
;
@FXML
public
Label
c5A
;
@FXML
public
Label
c6A
;
@FXML
public
Label
c7A
;
@FXML
public
Label
c8A
;
@FXML
public
Label
c9A
;
@FXML
public
Label
p0B
;
@FXML
public
Label
p1B
;
@FXML
public
Label
p2B
;
@FXML
public
Label
p3B
;
@FXML
public
Label
p4B
;
@FXML
public
Label
p5B
;
@FXML
public
Label
p6B
;
@FXML
public
Label
p7B
;
@FXML
public
Label
p8B
;
@FXML
public
Label
p9B
;
@FXML
public
Label
c0B
;
@FXML
public
Label
c1B
;
@FXML
public
Label
c2B
;
@FXML
public
Label
c3B
;
@FXML
public
Label
c4B
;
@FXML
public
Label
c5B
;
@FXML
public
Label
c6B
;
@FXML
public
Label
c7B
;
@FXML
public
Label
c8B
;
@FXML
public
Label
c9B
;
@FXML
public
Label
p0C
;
@FXML
public
Label
p1C
;
@FXML
public
Label
p2C
;
@FXML
public
Label
p3C
;
@FXML
public
Label
p4C
;
@FXML
public
Label
p5C
;
@FXML
public
Label
p6C
;
@FXML
public
Label
p7C
;
@FXML
public
Label
p8C
;
@FXML
public
Label
p9C
;
@FXML
public
Label
c0C
;
@FXML
public
Label
c1C
;
@FXML
public
Label
c2C
;
@FXML
public
Label
c3C
;
@FXML
public
Label
c4C
;
@FXML
public
Label
c5C
;
@FXML
public
Label
c6C
;
@FXML
public
Label
c7C
;
@FXML
public
Label
c8C
;
@FXML
public
Label
c9C
;
@FXML
public
Label
p0D
;
@FXML
public
Label
p1D
;
@FXML
public
Label
p2D
;
@FXML
public
Label
p3D
;
@FXML
public
Label
p4D
;
@FXML
public
Label
p5D
;
@FXML
public
Label
p6D
;
@FXML
public
Label
p7D
;
@FXML
public
Label
p8D
;
@FXML
public
Label
p9D
;
@FXML
public
Label
c0D
;
@FXML
public
Label
c1D
;
@FXML
public
Label
c2D
;
@FXML
public
Label
c3D
;
@FXML
public
Label
c4D
;
@FXML
public
Label
c5D
;
@FXML
public
Label
c6D
;
@FXML
public
Label
c7D
;
@FXML
public
Label
c8D
;
@FXML
public
Label
c9D
;
@FXML
public
Label
p0F
;
@FXML
public
Label
p1F
;
@FXML
public
Label
p2F
;
@FXML
public
Label
p3F
;
@FXML
public
Label
p4F
;
@FXML
public
Label
p5F
;
@FXML
public
Label
p6F
;
@FXML
public
Label
p7F
;
@FXML
public
Label
p8F
;
@FXML
public
Label
p9F
;
@FXML
public
Label
c0F
;
@FXML
public
Label
c1F
;
@FXML
public
Label
c2F
;
@FXML
public
Label
c3F
;
@FXML
public
Label
c4F
;
@FXML
public
Label
c5F
;
@FXML
public
Label
c6F
;
@FXML
public
Label
c7F
;
@FXML
public
Label
c8F
;
@FXML
public
Label
c9F
;
@FXML
public
Label
p0E
;
@FXML
public
Label
p1E
;
@FXML
public
Label
p2E
;
@FXML
public
Label
p3E
;
@FXML
public
Label
p4E
;
@FXML
public
Label
p5E
;
@FXML
public
Label
p6E
;
@FXML
public
Label
p7E
;
@FXML
public
Label
p8E
;
@FXML
public
Label
p9E
;
@FXML
public
Label
c0E
;
@FXML
public
Label
c1E
;
@FXML
public
Label
c2E
;
@FXML
public
Label
c3E
;
@FXML
public
Label
c4E
;
@FXML
public
Label
c5E
;
@FXML
public
Label
c6E
;
@FXML
public
Label
c7E
;
@FXML
public
Label
c8E
;
@FXML
public
Label
c9E
;
@FXML
public
Label
p0G
;
@FXML
public
Label
p1G
;
@FXML
public
Label
p2G
;
@FXML
public
Label
p3G
;
@FXML
public
Label
p4G
;
@FXML
public
Label
p5G
;
@FXML
public
Label
p6G
;
@FXML
public
Label
p7G
;
@FXML
public
Label
p8G
;
@FXML
public
Label
p9G
;
@FXML
public
Label
c0G
;
@FXML
public
Label
c1G
;
@FXML
public
Label
c2G
;
@FXML
public
Label
c3G
;
@FXML
public
Label
c4G
;
@FXML
public
Label
c5G
;
@FXML
public
Label
c6G
;
@FXML
public
Label
c7G
;
@FXML
public
Label
c8G
;
@FXML
public
Label
c9G
;
@FXML
public
Label
p0H
;
@FXML
public
Label
p1H
;
@FXML
public
Label
p2H
;
@FXML
public
Label
p3H
;
@FXML
public
Label
p4H
;
@FXML
public
Label
p5H
;
@FXML
public
Label
p6H
;
@FXML
public
Label
p7H
;
@FXML
public
Label
p8H
;
@FXML
public
Label
p9H
;
@FXML
public
Label
c0H
;
@FXML
public
Label
c1H
;
@FXML
public
Label
c2H
;
@FXML
public
Label
c3H
;
@FXML
public
Label
c4H
;
@FXML
public
Label
c5H
;
@FXML
public
Label
c6H
;
@FXML
public
Label
c7H
;
@FXML
public
Label
c8H
;
@FXML
public
Label
c9H
;
@FXML
public
Label
p0I
;
@FXML
public
Label
p1I
;
@FXML
public
Label
p2I
;
@FXML
public
Label
p3I
;
@FXML
public
Label
p4I
;
@FXML
public
Label
p5I
;
@FXML
public
Label
p6I
;
@FXML
public
Label
p7I
;
@FXML
public
Label
p8I
;
@FXML
public
Label
p9I
;
@FXML
public
Label
c0I
;
@FXML
public
Label
c1I
;
@FXML
public
Label
c2I
;
@FXML
public
Label
c3I
;
@FXML
public
Label
c4I
;
@FXML
public
Label
c5I
;
@FXML
public
Label
c6I
;
@FXML
public
Label
c7I
;
@FXML
public
Label
c8I
;
@FXML
public
Label
c9I
;
@FXML
public
Label
p0J
;
@FXML
public
Label
p1J
;
@FXML
public
Label
p2J
;
@FXML
public
Label
p3J
;
@FXML
public
Label
p4J
;
@FXML
public
Label
p5J
;
@FXML
public
Label
p6J
;
@FXML
public
Label
p7J
;
@FXML
public
Label
p8J
;
@FXML
public
Label
p9J
;
@FXML
public
Label
c0J
;
@FXML
public
Label
c1J
;
@FXML
public
Label
c2J
;
@FXML
public
Label
c3J
;
@FXML
public
Label
c4J
;
@FXML
public
Label
c5J
;
@FXML
public
Label
c6J
;
@FXML
public
Label
c7J
;
@FXML
public
Label
c8J
;
@FXML
public
Label
c9J
;
@FXML
Label
computerLabels
[]
=
{
c0A
,
c0B
,
c0C
,
c0D
,
c0E
,
c0F
,
c0G
,
c0H
,
c0I
,
c0J
,
c1A
,
c1B
,
c1C
,
c1D
,
c1E
,
c1F
,
c1G
,
c1H
,
c1I
,
c1J
,
c2A
,
c2B
,
c2C
,
c2D
,
c2E
,
c2F
,
c2G
,
c2H
,
c2I
,
c2J
,
c3A
,
c3B
,
c3C
,
c3D
,
c3E
,
c3F
,
c3G
,
c3H
,
c3I
,
c3J
,
c4A
,
c4B
,
c4C
,
c4D
,
c4E
,
c4F
,
c4G
,
c4H
,
c4I
,
c4J
,
c5A
,
c5B
,
c5C
,
c5D
,
c5E
,
c5F
,
c5G
,
c5H
,
c5I
,
c5J
,
c6A
,
c6B
,
c6C
,
c6D
,
c6E
,
c6F
,
c6G
,
c6H
,
c6I
,
c6J
,
c7A
,
c7B
,
c7C
,
c7D
,
c7E
,
c7F
,
c7G
,
c7H
,
c7I
,
c7J
,
c8A
,
c8B
,
c8C
,
c8D
,
c8E
,
c8F
,
c8G
,
c8H
,
c8I
,
c8J
,
c9A
,
c9B
,
c9C
,
c9D
,
c9E
,
c9F
,
c9G
,
c9H
,
c9I
,
c9J
};
@FXML
Label
playerLabels
[]
=
{
p0A
,
p0B
,
p0C
,
p0D
,
p0E
,
p0F
,
p0G
,
p0H
,
p0I
,
p0J
,
p1A
,
p1B
,
p1C
,
p1D
,
p1E
,
p1F
,
p1G
,
p1H
,
p1I
,
p1J
,
p2A
,
p2B
,
p2C
,
p2D
,
p2E
,
p2F
,
p2G
,
p2H
,
p2I
,
p2J
,
p3A
,
p3B
,
p3C
,
p3D
,
p3E
,
p3F
,
p3G
,
p3H
,
p3I
,
p3J
,
p4A
,
p4B
,
p4C
,
p4D
,
p4E
,
p4F
,
p4G
,
p4H
,
p4I
,
p4J
,
p5A
,
p5B
,
p5C
,
p5D
,
p5E
,
p5F
,
p5G
,
p5H
,
p5I
,
p5J
,
p6A
,
p6B
,
p6C
,
p6D
,
p6E
,
p6F
,
p6G
,
p6H
,
p6I
,
p6J
,
p7A
,
p7B
,
p7C
,
p7D
,
p7E
,
p7F
,
p7G
,
p7H
,
p7I
,
p7J
,
p8A
,
p8B
,
p8C
,
p8D
,
p8E
,
p8F
,
p8G
,
p8H
,
p8I
,
p8J
,
p9A
,
p9B
,
p9C
,
p9D
,
p9E
,
p9F
,
p9G
,
p9H
,
p9I
,
p9J
};
ObservableList
<
String
>
numbrz
=
FXCollections
.
observableArrayList
(
"0"
,
"1"
,
"2"
,
"3"
,
"4"
,
"5"
,
"6"
,
"7"
,
"8"
,
"9"
);
...
...
@@ -347,8 +125,8 @@ public class BSMain extends Application{
if
(!
playerS
.
ShipPlacer
(
playerS
,
ship
,
x
,
y
).
isEmpty
())
{
response
=
playerS
.
moves
.
toString
();
admiral
.
setText
(
"Admiral Nutsey:
Ship placed at
"
+
response
);
playerLabels
[
1
].
setText
(
"Ship placed"
);
admiral
.
setText
(
"Admiral Nutsey:
Your occupied coordinates are:
"
+
response
);
}
else
{
admiral
.
setText
(
"Admiral: Ship type is already Placed"
);
...
...
@@ -377,7 +155,7 @@ public class BSMain extends Application{
Boolean
win
=
true
;
stage1
=
false
;
admiral
.
setText
(
"Admiral Nutsey: You have lost :( "
);
E
nemyHM
.
setText
(
ComputerInput
.
talk
(
win
));
e
nemyHM
.
setText
(
ComputerInput
.
talk
(
win
));
stage
.
setText
(
"Stage: GAME OVER"
);
}
...
...
@@ -385,7 +163,7 @@ public class BSMain extends Application{
Boolean
win
=
false
;
stage1
=
false
;
admiral
.
setText
(
"Admiral Nutsey: You have won!!!"
);
E
nemyHM
.
setText
(
ComputerInput
.
talk
(
win
));
e
nemyHM
.
setText
(
ComputerInput
.
talk
(
win
));
}
else
if
(
stage1
)
{
...
...
@@ -395,8 +173,14 @@ public class BSMain extends Application{
+
(
String
)
ComputerInput
.
CoOrdRandomiser
().
get
(
1
);
if
(
playerB
.
fire
(
computerS
,
HmnMove
))
{
admiral
.
setText
(
"Player has "
+
BattleClass
.
ShipCheck
(
HmnMove
,
computerS
));
String
response
=
BattleClass
.
ShipCheck
(
HmnMove
,
computerS
);
admiral
.
setText
(
"Player has "
+
response
+
HmnMove
);
hitsList
.
add
(
HmnMove
);
hits
.
setText
(
"You have hit:"
+
hitsList
.
toString
());
if
(
response
!=
"Hit "
)
{
takenShipsList
.
add
(
response
);
lostShips
.
setText
(
"You have lost:"
+
takenShipsList
.
toString
());
}
}
else
if
(!
playerB
.
fire
(
computerS
,
HmnMove
))
{
admiral
.
setText
(
"Player has missed at "
+
HmnMove
);
...
...
@@ -406,10 +190,15 @@ public class BSMain extends Application{
if
(
computerB
.
fire
(
playerS
,
CmptrMove
))
{
EnemyHM
.
setText
(
"Computer: I have hit "
+
BattleClass
.
ShipCheck
(
CmptrMove
,
playerS
));
String
response
=
BattleClass
.
ShipCheck
(
CmptrMove
,
playerS
);
enemyHM
.
setText
(
"Computer: I have hit "
+
response
+
CmptrMove
);
if
(
response
!=
"Hit "
)
{
lostShipsList
.
add
(
response
);
lostShips
.
setText
(
"You have lost:"
+
lostShipsList
.
toString
());
}
}
else
if
(!
computerB
.
fire
(
playerS
,
CmptrMove
))
{
E
nemyHM
.
setText
(
"Computer: I have missed at "
+
CmptrMove
);
e
nemyHM
.
setText
(
"Computer: I have missed at "
+
CmptrMove
);
}
...
...
src/BattleClass.java
View file @
2b5e50d5
...
...
@@ -25,7 +25,7 @@ public class BattleClass {
public
static
String
ShipCheck
(
String
coordinates
,
ShipClass
opponent
)
{
String
response
=
"Hit
on "
+
coordinates
;
String
response
=
"Hit
"
;
if
(
opponent
.
aC
.
contains
(
coordinates
))
{
...
...
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