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bradley.vernon
battleships
Commits
c6018061
Commit
c6018061
authored
May 17, 2019
by
Darth Vernon
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Computer input comments
parent
85916d50
Changes
1
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6 deletions
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ComputerInput.java
src/ComputerInput.java
+6
-6
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src/ComputerInput.java
View file @
c6018061
...
@@ -2,11 +2,11 @@ import java.util.ArrayList;
...
@@ -2,11 +2,11 @@ import java.util.ArrayList;
import
java.util.Random
;
import
java.util.Random
;
public
class
ComputerInput
{
public
class
ComputerInput
{
static
String
cmptrWin
[]
=
{
"DIE"
,
"Yesss"
,
"To easy"
};
static
String
cmptrWin
[]
=
{
"DIE"
,
"Yesss"
,
"To easy"
};
//Responses to win / loss.
static
String
cmptrLose
[]
=
{
"Noooo"
,
"How can this be"
,
"Cheat!"
};
static
String
cmptrLose
[]
=
{
"Noooo"
,
"How can this be"
,
"Cheat!"
};
Boolean
win
=
false
;
Boolean
win
=
false
;
public
static
String
talk
(
Boolean
win
)
{
public
static
String
talk
(
Boolean
win
)
{
//Picks a random response, based on win boolean.
String
speach
=
""
;
String
speach
=
""
;
Random
rand
=
new
Random
();
Random
rand
=
new
Random
();
if
(
win
)
{
if
(
win
)
{
...
@@ -18,7 +18,7 @@ public class ComputerInput {
...
@@ -18,7 +18,7 @@ public class ComputerInput {
return
speach
;
return
speach
;
}
}
public
static
ArrayList
<
String
>
CoOrdRandomiser
()
{
public
static
ArrayList
<
String
>
CoOrdRandomiser
()
{
//Uses random numbers to index an X and a Y coordinate.
ArrayList
<
String
>
coOrd
=
new
ArrayList
<
String
>();
ArrayList
<
String
>
coOrd
=
new
ArrayList
<
String
>();
Random
rand
=
new
Random
();
Random
rand
=
new
Random
();
int
indexX
=
rand
.
nextInt
(
10
);
int
indexX
=
rand
.
nextInt
(
10
);
...
@@ -34,7 +34,7 @@ public class ComputerInput {
...
@@ -34,7 +34,7 @@ public class ComputerInput {
public
static
void
cmptrMoveGen
()
{
public
static
void
cmptrMoveGen
()
{
//Uses input from xy randomiser to place ships and validate the moves using moveValid Check from Grid class.
...
@@ -46,11 +46,11 @@ public class ComputerInput {
...
@@ -46,11 +46,11 @@ public class ComputerInput {
BSMain
.
computerS
.
ShipPlacer
(
BSMain
.
computerS
,
BSMain
.
ships
.
get
(
i
),
x
,
y
);
BSMain
.
computerS
.
ShipPlacer
(
BSMain
.
computerS
,
BSMain
.
ships
.
get
(
i
),
x
,
y
);
// Places
if
(!
BSMain
.
computerG
.
MoveValidCheck
(
BSMain
.
computerG
,
BSMain
.
computerS
.
moves
,
BSMain
.
computerS
,
BSMain
.
ships
.
get
(
i
))
)
{
if
(!
BSMain
.
computerG
.
MoveValidCheck
(
BSMain
.
computerG
,
BSMain
.
computerS
.
moves
,
BSMain
.
computerS
,
BSMain
.
ships
.
get
(
i
))
)
{
i
--;
i
--;
// if moves rejected , the loop is knocked back and that ship, re generated as a set of different moves.
}
}
...
...
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