Commit 10d2b4da authored by charlie.hamer's avatar charlie.hamer 💬

Update BossMonsterObject.java

parent 0b2eeb5d
......@@ -14,6 +14,8 @@ public class BossMonsterObject extends EnemyObject {
spriteFile = sprite;
spriteState = state;
}
public static void main(String[] args) {
EnemyObject minion = new EnemyObject();
public void specialAttack() {
// this is the code for his special attack
......@@ -22,8 +24,8 @@ public class BossMonsterObject extends EnemyObject {
// Change the spriteFile string
}
public void update() {
// Change positionX, positionY if the object is moving
// Change spriteState based on what the AnimatedObject is doing
// Change positionX, positionY if the object is moving, also update the minion
// Change spriteState based on what the AnimatedObject is doing, also change the minions spriteState
}
public void processAI() {
......@@ -38,6 +40,4 @@ public class BossMonsterObject extends EnemyObject {
public void objectInfo() {
println("GameObject:AnimatedObject:EnemyObject:BossMonsterObject"); //shows object heirarchy
}
}
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