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christopher.foster
AI UnityWork
Commits
e21c24d3
Commit
e21c24d3
authored
Feb 07, 2021
by
christopher.foster
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parent
732a4f5c
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Physics2DSettings.asset
ProjectSettings/Physics2DSettings.asset
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ProjectSettings/Physics2DSettings.asset
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e21c24d3
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!19
&1
Physics2DSettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
4
m_Gravity
:
{
x
:
0
,
y
:
-9.81
}
m_DefaultMaterial
:
{
fileID
:
0
}
m_VelocityIterations
:
8
m_PositionIterations
:
3
m_VelocityThreshold
:
1
m_MaxLinearCorrection
:
0.2
m_MaxAngularCorrection
:
8
m_MaxTranslationSpeed
:
100
m_MaxRotationSpeed
:
360
m_BaumgarteScale
:
0.2
m_BaumgarteTimeOfImpactScale
:
0.75
m_TimeToSleep
:
0.5
m_LinearSleepTolerance
:
0.01
m_AngularSleepTolerance
:
2
m_DefaultContactOffset
:
0.01
m_JobOptions
:
serializedVersion
:
2
useMultithreading
:
0
useConsistencySorting
:
0
m_InterpolationPosesPerJob
:
100
m_NewContactsPerJob
:
30
m_CollideContactsPerJob
:
100
m_ClearFlagsPerJob
:
200
m_ClearBodyForcesPerJob
:
200
m_SyncDiscreteFixturesPerJob
:
50
m_SyncContinuousFixturesPerJob
:
50
m_FindNearestContactsPerJob
:
100
m_UpdateTriggerContactsPerJob
:
100
m_IslandSolverCostThreshold
:
100
m_IslandSolverBodyCostScale
:
1
m_IslandSolverContactCostScale
:
10
m_IslandSolverJointCostScale
:
10
m_IslandSolverBodiesPerJob
:
50
m_IslandSolverContactsPerJob
:
50
m_AutoSimulation
:
1
m_QueriesHitTriggers
:
1
m_QueriesStartInColliders
:
1
m_CallbacksOnDisable
:
1
m_ReuseCollisionCallbacks
:
1
m_AutoSyncTransforms
:
0
m_AlwaysShowColliders
:
0
m_ShowColliderSleep
:
1
m_ShowColliderContacts
:
0
m_ShowColliderAABB
:
0
m_ContactArrowScale
:
0.2
m_ColliderAwakeColor
:
{
r
:
0.5686275
,
g
:
0.95686275
,
b
:
0.54509807
,
a
:
0.7529412
}
m_ColliderAsleepColor
:
{
r
:
0.5686275
,
g
:
0.95686275
,
b
:
0.54509807
,
a
:
0.36078432
}
m_ColliderContactColor
:
{
r
:
1
,
g
:
0
,
b
:
1
,
a
:
0.6862745
}
m_ColliderAABBColor
:
{
r
:
1
,
g
:
1
,
b
:
0
,
a
:
0.2509804
}
m_LayerCollisionMatrix
:
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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