Commit 70e39fec authored by jak.moore's avatar jak.moore

node

parent e25aa278
......@@ -2,7 +2,10 @@
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......@@ -13,12 +16,22 @@
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......@@ -27,18 +40,20 @@
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......@@ -46,6 +61,13 @@
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......@@ -54,11 +76,20 @@
<projects_view />
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<option value="$PROJECT_DIR$/src/Actions.java" />
<option value="$PROJECT_DIR$/src/Node.java" />
<option value="$PROJECT_DIR$/src/Main.java" />
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......@@ -76,6 +107,8 @@
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<pane id="AndroidView" />
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......@@ -93,10 +126,11 @@
<select />
</subPane>
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<pane id="PackagesPane" />
</panes>
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......@@ -208,35 +242,43 @@
</task>
<servers />
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......@@ -259,7 +301,9 @@
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......@@ -271,6 +315,40 @@
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</component>
<component name="masterDetails">
<states>
......
......@@ -6,6 +6,6 @@ public enum Actions {
WOLF_LEFT_TO_BOAT, WOLF_RIGHT_TO_BOAT,
WOLF_BOAT_TO_LEFT, WOLF_BOAT_TO_RIGHT,
CHICKEN_RIGHT_TO_BOAT, CHICKEN_LEFT_TO_BOAT,
CHICKEN_BOAT_TO_RIGHT, CHICKEN_BOAT_TO_LEFT,
CHICKEN_BOAT_TO_RIGHT, CHICKEN_BOAT_TO_LEFT, VOID
}
......@@ -2,7 +2,7 @@ import java.util.ArrayList;
public class Main {
private boolean planCompleted = false;
private static boolean planCompleted = false;
public static void main(String[] args) {
......@@ -17,19 +17,40 @@ public class Main {
// Instantiating a new Game State object
GameState gs = new GameState(lBank, rBank, raft, true);
// Invoking get actions method and storing the results in an array list
ArrayList<Actions> validActions = getActions(gs);
// Closed list
ArrayList<GameState> closedList = new ArrayList();
// Array list to hold game states
ArrayList<GameState> newStates = new ArrayList();
ArrayList<Node> frontier = new ArrayList();
frontier.add(new Node(Actions.VOID, gs));
while (true) {
Node firstNode = frontier.get(0);
if (goalTest(firstNode.gs)) {
System.out.print("COMPLETE");
planCompleted = true;
}
ArrayList<Actions> validActions = getActions(firstNode.gs);
// Iterate through valid actions simulating their game state
for (Actions a : validActions) {
gs = Simulate(gs, a);
gs = Simulate(firstNode.gs, a);
if (!closedList.contains(gs)) {
// Storing possible game states in array list
newStates.add(gs);
// Storing possible game states in frontier
frontier.add(new Node(a, gs));
}
}
closedList.add(firstNode.gs);
}
......@@ -39,7 +60,7 @@ public class Main {
private static ArrayList<Actions> getActions(GameState gs) {
// Array list to hold possible actions
ArrayList<Actions> possibleActions = new ArrayList<>();
ArrayList<Actions> possibleActions = new ArrayList();
// Counters to hold game information
int wolvesOnLBank = 0;
......@@ -53,7 +74,9 @@ public class Main {
// Getting current state of game
if (gs.raft.size() > 1) {
raftFull = true;
}
for (int i : gs.leftBank) {
......@@ -238,10 +261,11 @@ public class Main {
}
return gs;
}
// Goal test method
public boolean goalTest(GameState gs) {
public static boolean goalTest(GameState gs) {
int lengthR = gs.rightBank.size();
int lengthL = gs.leftBank.size();
......@@ -293,7 +317,7 @@ public class Main {
}
// Check final counts
private boolean completed(int wolves, int chickens) {
private static boolean completed(int wolves, int chickens) {
if ((wolves == 3) && (chickens == 3)) {
......@@ -303,7 +327,9 @@ public class Main {
} else {
return false;
}
}
}
public class Node {
Node parent;
GameState gs;
public Node(Actions actionTaken, GameState gs) {
this.gs = gs;
}
public void setParent(Node parent) {
this.parent = parent;
}
}
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