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jananan.gugagayana
Professional Project
Commits
1ef01897
Commit
1ef01897
authored
Mar 29, 2020
by
nouman.ashraf
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Stock Market Game.py
Stock Market Game.py
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Stock Market Game.py
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1ef01897
import
pygame
import
time
import
random
pygame
.
init
()
width
=
800
height
=
600
black
=
(
0
,
0
,
0
)
white
=
(
255
,
255
,
255
)
red
=
(
200
,
0
,
0
)
green
=
(
0
,
200
,
0
)
brightred
=
(
255
,
0
,
0
)
brightgreen
=
(
0
,
255
,
0
)
display
=
pygame
.
display
.
set_mode
((
width
,
height
))
pygame
.
display
.
set_caption
(
'Stock Market Game'
)
clock
=
pygame
.
time
.
Clock
()
def
money
(
credit
):
font
=
pygame
.
font
.
SysFont
(
None
,
25
)
text
=
font
.
render
(
"Money: "
+
str
(
credit
),
True
,
black
)
display
.
blit
(
text
.
(
0
,
0
))
def
items
():
items
=
[
"Computer"
,
"Apple_iphone"
,
"Comic book"
]
computer_price
=
10
Apple_iphone_price
=
100
comicbook_price
=
25
itemprices
=
[
computer_price
,
Apple_iphone_price
,
comicbook_price
]
def
text_objects
(
text
,
font
):
textSurface
=
font
.
render
(
text
,
True
,
black
)
return
textSurface
,
textSurface
.
get_rect
()
def
message_display
(
text
):
largeText
=
pygame
.
font
.
Font
(
'freesansbold.ttf'
,
60
)
TextSurf
,
TextRect
=
text_objects
(
text
,
largeText
)
TextRect
.
center
=
((
width
/
2
),(
height
/
2
))
display
.
blit
(
TextSurf
,
TextRect
)
pygame
.
display
.
update
()
main
()
def
button
(
m
,
x
,
y
,
w
,
h
,
nh
,
ih
,
action
=
None
):
mouse
=
pygame
.
mouse
.
get_pos
()
if
x
+
w
>
mouse
[
0
]
>
x
and
y
+
h
>
mouse
[
1
]
>
y
:
pygame
.
draw
.
rect
(
display
,
ih
,(
x
,
y
,
w
,
h
))
if
click
[
0
]
==
1
and
action
!=
None
:
action
()
else
:
pygame
.
draw
.
rect
(
display
,
nh
,(
x
,
y
,
w
,
h
))
text
=
pygame
.
font
.
Font
(
"freesansbold.ttf"
,
20
)
textSurf
,
textRect
=
text_objects
(
m
,
text
)
textRect
.
center
=
((
x
+
(
w
/
2
)),
(
y
+
(
h
/
2
)
)
display
.
blit
(
textSurf
,
textRect
)
def
endgame
():
pygame
.
quit
()
quit
()
def
gamestart
():
intro
=
True
while
intro
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
pygame
.
QUIT
:
pygame
.
quit
()
quit
()
display
.
fill
(
white
)
largeText
=
pygame
.
font
.
Font
(
'freesansbold.ttf'
,
60
)
TextSurf
,
TextRect
=
text_objects
(
"Stock Market Game"
,
largeText
)
TextRect
.
center
=
((
width
/
2
),(
height
/
2
))
display
.
blit
(
TextSurf
,
TextRect
)
button
(
"Start"
,
150
,
450
,
100
,
50
,
green
,
brightgreen
,
main
)
button
(
"Quit "
,
550
,
450
,
100
,
50
,
red
,
brightred
,
endgame
)
pygame
.
display
.
update
()
clock
.
tick
(
15
)
def
main
():
money
=
500
maingame
=
False
while
not
maingame
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
pygame
.
QUIT
:
pygame
.
quit
()
quit
()
pygame
.
display
.
update
()
gamestart
()
main
()
pygame
.
quit
()
quit
()
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