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joseph.dive
Battleships2
Commits
6d3ffb15
Unverified
Commit
6d3ffb15
authored
Jun 05, 2019
by
Ragnat0skr
Committed by
GitHub
Jun 05, 2019
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parent
4a54f26d
Changes
3
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3 changed files
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+410
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Main.java
Main.java
+363
-0
Sea.java
Sea.java
+12
-0
Ships.java
Ships.java
+35
-0
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Main.java
0 → 100644
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6d3ffb15
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Sea.java
0 → 100644
View file @
6d3ffb15
import
javafx.scene.shape.Rectangle
;
public
class
Sea
extends
Rectangle
{
int
x
;
// Each sea tile has 2 main propeties, x and y placements
int
y
;
// Other propeties will be determined in main using javafx
public
Sea
(){
}
}
Ships.java
0 → 100644
View file @
6d3ffb15
public
class
Ships
extends
Main
{
public
int
shipType
;
// Set up variables
public
int
shipHp
;
public
boolean
shipIsVertical
=
true
;
// True for vertical, false for horizontal
// SHIP TYPES
// 1 does not exist
// 2 = Patrol boat, size 2
// 3 = Destroyer, size 3
// 4 = Battleship, size 4
// 5 = Aircraft carrier, size 5
//boolean shipIsVertical = true;
public
Ships
(
int
shipType
,
boolean
shipIsVertical
)
{
this
.
shipType
=
shipType
;
// Sets unique variable for each ship
this
.
shipIsVertical
=
shipIsVertical
;
shipHp
=
shipType
;
// Hp based on type
}
public
void
shipIsHit
()
{
int
shipHp
=
shipType
;
shipHp
=
shipHp
-
1
;
}
public
boolean
shipIsNotSunk
()
// Changed from shipSunk
{
return
shipHp
>=
0
;
// Fires if ship Hp reaches 0 (or below somehow)
}
}
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