Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
D
DiceGame_Lucy_hemingway
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
lucy.hemingway
DiceGame_Lucy_hemingway
Commits
2d892cd5
Commit
2d892cd5
authored
Jan 10, 2020
by
lchem
1
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Final Dice Game
parents
Changes
6
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
477 additions
and
0 deletions
+477
-0
.classpath
.classpath
+10
-0
.gitignore
.gitignore
+1
-0
.project
.project
+17
-0
org.eclipse.jdt.core.prefs
.settings/org.eclipse.jdt.core.prefs
+14
-0
dice1.java
src/dicegame1/dice1.java
+435
-0
module-info.java
src/module-info.java
+0
-0
No files found.
.classpath
0 → 100644
View file @
2d892cd5
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry
kind=
"con"
path=
"org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-12"
>
<attributes>
<attribute
name=
"module"
value=
"true"
/>
</attributes>
</classpathentry>
<classpathentry
kind=
"src"
path=
"src"
/>
<classpathentry
kind=
"output"
path=
"bin"
/>
</classpath>
.gitignore
0 → 100644
View file @
2d892cd5
/bin/
.project
0 → 100644
View file @
2d892cd5
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>
dicegame1
</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>
org.eclipse.jdt.core.javabuilder
</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>
org.eclipse.jdt.core.javanature
</nature>
</natures>
</projectDescription>
.settings/org.eclipse.jdt.core.prefs
0 → 100644
View file @
2d892cd5
eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
org.eclipse.jdt.core.compiler.codegen.targetPlatform=12
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=12
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
org.eclipse.jdt.core.compiler.problem.enablePreviewFeatures=disabled
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
org.eclipse.jdt.core.compiler.problem.reportPreviewFeatures=warning
org.eclipse.jdt.core.compiler.release=enabled
org.eclipse.jdt.core.compiler.source=12
src/dicegame1/dice1.java
0 → 100644
View file @
2d892cd5
package
dicegame1
;
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* @author lchem
*/
//import util for random number generator
import
java.util.*
;
public
class
dice1
extends
javax
.
swing
.
JFrame
{
int
player1
=
0
;
//player1 initial score
int
player2
=
0
;
//player2 initial score
int
round
=
0
;
//initial round
int
whichplayer
=
1
;
//first player is player1
public
static
double
randomnumbercreator
(
double
first
,
double
last
)
{
//random number maker between 1 and 6
//developed from this address
//https://dzone.com/articles/random-number-generation-in-java
first
=
1
;
last
=
6
;
double
a
;
a
=
(
int
)
(
Math
.
random
()*((
last
-
first
)+
1
))+
first
;
return
a
;
}
/**
* Creates new form dice1
*/
public
dice1
()
{
initComponents
();
//show round
currentround
.
setText
(
String
.
valueOf
(
round
));
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings
(
"unchecked"
)
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private
void
initComponents
()
{
currentround
=
new
javax
.
swing
.
JLabel
();
jLabel1
=
new
javax
.
swing
.
JLabel
();
jLabel2
=
new
javax
.
swing
.
JLabel
();
player1_total
=
new
javax
.
swing
.
JLabel
();
jLabel3
=
new
javax
.
swing
.
JLabel
();
player2_total
=
new
javax
.
swing
.
JLabel
();
jLabel4
=
new
javax
.
swing
.
JLabel
();
turn
=
new
javax
.
swing
.
JLabel
();
roll_dice
=
new
javax
.
swing
.
JButton
();
jLabel5
=
new
javax
.
swing
.
JLabel
();
jLabel6
=
new
javax
.
swing
.
JLabel
();
die1
=
new
javax
.
swing
.
JLabel
();
die2
=
new
javax
.
swing
.
JLabel
();
display
=
new
javax
.
swing
.
JLabel
();
jLabel7
=
new
javax
.
swing
.
JLabel
();
total
=
new
javax
.
swing
.
JLabel
();
setDefaultCloseOperation
(
javax
.
swing
.
WindowConstants
.
EXIT_ON_CLOSE
);
currentround
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
24
));
// NOI18N
jLabel1
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
24
));
// NOI18N
jLabel1
.
setForeground
(
new
java
.
awt
.
Color
(
229
,
0
,
0
));
jLabel1
.
setText
(
"ROUND:"
);
jLabel2
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
18
));
// NOI18N
jLabel2
.
setText
(
"Player 2 Total:"
);
player1_total
.
setFont
(
new
java
.
awt
.
Font
(
"Tahoma"
,
0
,
20
));
jLabel3
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
18
));
// NOI18N
jLabel3
.
setText
(
"Player 1 Total:"
);
player2_total
.
setFont
(
new
java
.
awt
.
Font
(
"Tahoma"
,
0
,
20
));
// NOI18N
jLabel4
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
24
));
// NOI18N
jLabel4
.
setText
(
"Who Just rolled:"
);
turn
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
18
));
// NOI18N
roll_dice
.
setFont
(
new
java
.
awt
.
Font
(
"Tahoma"
,
0
,
14
));
// NOI18N
roll_dice
.
setForeground
(
new
java
.
awt
.
Color
(
229
,
0
,
0
));
roll_dice
.
setText
(
"ROLL DICE"
);
roll_dice
.
addActionListener
(
new
java
.
awt
.
event
.
ActionListener
()
{
public
void
actionPerformed
(
java
.
awt
.
event
.
ActionEvent
evt
)
{
roll_diceActionPerformed
(
evt
);
}
});
jLabel5
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
18
));
// NOI18N
jLabel5
.
setText
(
"First die:"
);
jLabel6
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
18
));
// NOI18N
jLabel6
.
setText
(
"Second die:"
);
die1
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
18
));
// NOI18N
die2
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
18
));
// NOI18N
display
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
18
));
// NOI18N
jLabel7
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
18
));
// NOI18N
jLabel7
.
setText
(
"Total:"
);
total
.
setFont
(
new
java
.
awt
.
Font
(
"Segoe UI Black"
,
0
,
18
));
// NOI18N
javax
.
swing
.
GroupLayout
layout
=
new
javax
.
swing
.
GroupLayout
(
getContentPane
());
getContentPane
().
setLayout
(
layout
);
layout
.
setHorizontalGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addGroup
(
layout
.
createSequentialGroup
()
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addGroup
(
layout
.
createSequentialGroup
()
.
addGap
(
400
,
400
,
400
)
.
addComponent
(
jLabel7
))
.
addGroup
(
layout
.
createSequentialGroup
()
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
TRAILING
)
.
addComponent
(
jLabel1
)
.
addComponent
(
jLabel4
))
.
addPreferredGap
(
javax
.
swing
.
LayoutStyle
.
ComponentPlacement
.
UNRELATED
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addComponent
(
turn
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
86
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
)
.
addComponent
(
currentround
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
78
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
)))
.
addGroup
(
layout
.
createSequentialGroup
()
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addGroup
(
layout
.
createSequentialGroup
()
.
addGap
(
26
,
26
,
26
)
.
addComponent
(
roll_dice
))
.
addGroup
(
layout
.
createSequentialGroup
()
.
addGap
(
43
,
43
,
43
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addGroup
(
layout
.
createSequentialGroup
()
.
addComponent
(
jLabel2
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
132
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
)
.
addGap
(
18
,
18
,
18
)
.
addComponent
(
player2_total
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
94
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
))
.
addGroup
(
layout
.
createSequentialGroup
()
.
addComponent
(
jLabel3
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
132
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
)
.
addGap
(
18
,
18
,
18
)
.
addComponent
(
player1_total
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
95
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
)))))
.
addGap
(
48
,
48
,
48
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addGroup
(
layout
.
createSequentialGroup
()
.
addGap
(
14
,
14
,
14
)
.
addComponent
(
jLabel6
))
.
addGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
TRAILING
,
layout
.
createSequentialGroup
()
.
addPreferredGap
(
javax
.
swing
.
LayoutStyle
.
ComponentPlacement
.
RELATED
)
.
addComponent
(
jLabel5
))))
.
addGroup
(
layout
.
createSequentialGroup
()
.
addContainerGap
()
.
addComponent
(
display
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
371
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
)))
.
addGap
(
30
,
30
,
30
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addGroup
(
layout
.
createSequentialGroup
()
.
addComponent
(
total
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
65
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
)
.
addGap
(
0
,
43
,
Short
.
MAX_VALUE
))
.
addGroup
(
layout
.
createSequentialGroup
()
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addComponent
(
die1
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
42
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
)
.
addComponent
(
die2
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
42
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
))
.
addContainerGap
(
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
Short
.
MAX_VALUE
))))
);
layout
.
setVerticalGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addGroup
(
layout
.
createSequentialGroup
()
.
addGap
(
36
,
36
,
36
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
,
false
)
.
addComponent
(
jLabel1
,
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
Short
.
MAX_VALUE
)
.
addComponent
(
currentround
,
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
Short
.
MAX_VALUE
))
.
addGap
(
20
,
20
,
20
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addGroup
(
layout
.
createSequentialGroup
()
.
addComponent
(
turn
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
35
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
)
.
addGap
(
16
,
16
,
16
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
,
false
)
.
addComponent
(
jLabel5
,
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
32
,
Short
.
MAX_VALUE
)
.
addComponent
(
die1
,
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
Short
.
MAX_VALUE
))
.
addPreferredGap
(
javax
.
swing
.
LayoutStyle
.
ComponentPlacement
.
RELATED
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
,
false
)
.
addComponent
(
jLabel6
,
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
31
,
Short
.
MAX_VALUE
)
.
addComponent
(
die2
,
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
Short
.
MAX_VALUE
)))
.
addGroup
(
layout
.
createSequentialGroup
()
.
addComponent
(
jLabel4
)
.
addGap
(
30
,
30
,
30
)
.
addComponent
(
roll_dice
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
43
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
)))
.
addGap
(
11
,
11
,
11
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
BASELINE
)
.
addComponent
(
jLabel7
)
.
addComponent
(
total
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
26
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
))
.
addComponent
(
display
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
57
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
))
.
addPreferredGap
(
javax
.
swing
.
LayoutStyle
.
ComponentPlacement
.
UNRELATED
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
TRAILING
)
.
addComponent
(
jLabel3
)
.
addComponent
(
player1_total
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
31
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
))
.
addGap
(
18
,
18
,
18
)
.
addGroup
(
layout
.
createParallelGroup
(
javax
.
swing
.
GroupLayout
.
Alignment
.
LEADING
)
.
addComponent
(
jLabel2
)
.
addComponent
(
player2_total
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
,
31
,
javax
.
swing
.
GroupLayout
.
PREFERRED_SIZE
))
.
addContainerGap
(
javax
.
swing
.
GroupLayout
.
DEFAULT_SIZE
,
Short
.
MAX_VALUE
))
);
pack
();
}
// </editor-fold>
private
void
roll_diceActionPerformed
(
java
.
awt
.
event
.
ActionEvent
evt
)
{
// TODO add your handling code here:
//use rndm number generator to get number for both dice.
int
rand1
=
(
int
)
dice1
.
randomnumbercreator
(
6
,
1
);
//value to string
//https://www.tutorialspoint.com/java/java_string_valueof.htm
die1
.
setText
(
String
.
valueOf
(
rand1
));
// die1 box set to rand1 value
int
rand2
=
(
int
)
dice1
.
randomnumbercreator
(
6
,
1
);
//second generated number
die2
.
setText
(
String
.
valueOf
(
rand2
));
//die2 box set to rand1 value
total
.
setText
(
""
);
//total to be empty to begin
// total of adding the two dice
double
sum
=
rand1
+
rand2
;
//show the sum of the two random numbers in total box
total
.
setText
(
String
.
valueOf
(
sum
));
// create a variable to save the sum if it is challenging
double
challengenumber
=
13
;
//if statement for possible outcomes starting with what to do if theres
//a challenge number
if
(
sum
>
challengenumber
){
//if challenge number was changed,
//the sum could be bigger and a win could have been made
if
(
whichplayer
==
1
){
turn
.
setText
(
String
.
valueOf
(
whichplayer
));
round
=
round
+
1
;
player1
=
player1
+
1
;
//player gets a point for sum being higher
player1_total
.
setText
(
String
.
valueOf
(
player1
));
currentround
.
setText
(
String
.
valueOf
(
round
));
}
else
{
turn
.
setText
(
String
.
valueOf
(
whichplayer
));
player2
=
player2
+
1
;
//player wins + 1 point
player2_total
.
setText
(
String
.
valueOf
(
player2
));
}
display
.
setText
(
" congrats! you scored higher + 1 pt"
);
//show win
}
else
if
(
sum
==
7
||
sum
==
11
){
//player +1 point if 7 or 11 thrown
if
(
whichplayer
==
1
){
//for player 1, they get a point
turn
.
setText
(
String
.
valueOf
(
whichplayer
));
round
=
round
+
1
;
currentround
.
setText
(
String
.
valueOf
(
round
));
player1
=
player1
+
1
;
player1_total
.
setText
(
String
.
valueOf
(
player1
));
}
// end of if within first if
else
{
//for player2 they get a point.
turn
.
setText
(
String
.
valueOf
(
whichplayer
));
player2
=
player2
+
1
;
player2_total
.
setText
(
String
.
valueOf
(
player2
));
}
//end of else within first if
display
.
setText
(
"Great throw! + 1 point"
);
//show win
}
else
if
(
sum
==
2
||
sum
==
3
||
sum
==
12
){
//a draw if these numbers created
if
(
whichplayer
==
1
){
//both players gain a point each
turn
.
setText
(
String
.
valueOf
(
whichplayer
));
round
=
round
+
1
;
currentround
.
setText
(
String
.
valueOf
(
round
));
player1
=
player1
+
1
;
//one point added
player1_total
.
setText
(
String
.
valueOf
(
player1
));
player2
=
player2
+
1
;
// one point added
player2_total
.
setText
(
String
.
valueOf
(
player2
));
}
//end of if within else if
else
{
//both players +1 point for draw
turn
.
setText
(
String
.
valueOf
(
whichplayer
));
player1
=
player1
+
1
;
//one point added
player1_total
.
setText
(
String
.
valueOf
(
player1
));
player2
=
player2
+
1
;
//1 point added
player2_total
.
setText
(
String
.
valueOf
(
player2
));
}
//end of else within else if
display
.
setText
(
"A Draw!"
);
//show it was a draw
}
//end of else if
else
{
//challenge number is rolled.
if
(
whichplayer
==
1
){
turn
.
setText
(
String
.
valueOf
(
whichplayer
));
round
=
round
+
1
;
currentround
.
setText
(
String
.
valueOf
(
round
));
display
.
setText
(
"if player 2 rolls higher than "
+
sum
+
" you lose!"
);
challengenumber
=
sum
;
//create variable for the sum scored.
}
// end of if within else
else
{
turn
.
setText
(
String
.
valueOf
(
whichplayer
));
display
.
setText
(
"if player 1 rolls higher than "
+
sum
+
" you lose!"
);
challengenumber
=
sum
;
}
// end of else within else
}
//end of else for last else.
if
(
whichplayer
==
1
){
whichplayer
=
2
;
}
else
{
whichplayer
=
1
;
}
challengenumber
=
13
;
//change number back to 13 if it was used.
// if(sum > challengenumber){
// if (whichplayer== 1){
//
// round = round +1;
// currentround.setText(String.valueOf(round));
// turn.setText(String.valueOf(whichplayer));
// player1 = player1 + 1;
// player1_total.setText(String.valueOf(player1));
// }
// else{
// turn.setText(String.valueOf(whichplayer));
// player2 = player2 +1;
// player2_total.setText(String.valueOf(player2));
// }
// display.setText("You scored higher! + 1 point");
// }
// else if(sum <= challengenumber){
// if (whichplayer== 1){
// round = round +1;
// currentround.setText(String.valueOf(round));
// turn.setText(String.valueOf(whichplayer));
// player2 = player2 + 1;
// player2_total.setText(String.valueOf(player2));
// display.setText("Unlucky! One point for player 2 ");
// }
// else{
// turn.setText(String.valueOf(whichplayer));
// player1 = player1 +1;
// player1_total.setText(String.valueOf(player1));
// display.setText("Unlucky! One point for Player 1 ");
// }
// }
}
/**
* @param args the command line arguments
*/
public
static
void
main
(
String
args
[])
{
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
//initialise scores and round to zero.
try
{
for
(
javax
.
swing
.
UIManager
.
LookAndFeelInfo
info
:
javax
.
swing
.
UIManager
.
getInstalledLookAndFeels
())
{
if
(
"Nimbus"
.
equals
(
info
.
getName
()))
{
javax
.
swing
.
UIManager
.
setLookAndFeel
(
info
.
getClassName
());
break
;
}
}
}
catch
(
ClassNotFoundException
ex
)
{
java
.
util
.
logging
.
Logger
.
getLogger
(
dice1
.
class
.
getName
()).
log
(
java
.
util
.
logging
.
Level
.
SEVERE
,
null
,
ex
);
}
catch
(
InstantiationException
ex
)
{
java
.
util
.
logging
.
Logger
.
getLogger
(
dice1
.
class
.
getName
()).
log
(
java
.
util
.
logging
.
Level
.
SEVERE
,
null
,
ex
);
}
catch
(
IllegalAccessException
ex
)
{
java
.
util
.
logging
.
Logger
.
getLogger
(
dice1
.
class
.
getName
()).
log
(
java
.
util
.
logging
.
Level
.
SEVERE
,
null
,
ex
);
}
catch
(
javax
.
swing
.
UnsupportedLookAndFeelException
ex
)
{
java
.
util
.
logging
.
Logger
.
getLogger
(
dice1
.
class
.
getName
()).
log
(
java
.
util
.
logging
.
Level
.
SEVERE
,
null
,
ex
);
}
//</editor-fold>
/* Create and display the form */
java
.
awt
.
EventQueue
.
invokeLater
(
new
Runnable
()
{
public
void
run
()
{
new
dice1
().
setVisible
(
true
);
}
});
}
// Variables declaration - do not modify
private
javax
.
swing
.
JLabel
currentround
;
private
javax
.
swing
.
JLabel
die1
;
private
javax
.
swing
.
JLabel
die2
;
private
javax
.
swing
.
JLabel
display
;
private
javax
.
swing
.
JLabel
jLabel1
;
private
javax
.
swing
.
JLabel
jLabel2
;
private
javax
.
swing
.
JLabel
jLabel3
;
private
javax
.
swing
.
JLabel
jLabel4
;
private
javax
.
swing
.
JLabel
jLabel5
;
private
javax
.
swing
.
JLabel
jLabel6
;
private
javax
.
swing
.
JLabel
jLabel7
;
private
javax
.
swing
.
JLabel
player1_total
;
private
javax
.
swing
.
JLabel
player2_total
;
private
javax
.
swing
.
JButton
roll_dice
;
private
javax
.
swing
.
JLabel
total
;
private
javax
.
swing
.
JLabel
turn
;
// End of variables declaration
}
src/module-info.java
0 → 100644
View file @
2d892cd5
lucy.hemingway
@lucy.hemingway
·
Jan 10, 2020
Maintainer
Flowchart_for_the_dice_game.docx
[Flowchart_for_the_dice_game.docx](/uploads/9fa03cd8d9b2c4c305ffff8db13f0f1f/Flowchart_for_the_dice_game.docx)
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment