Commit 39774848 authored by patrick.gustard-sm's avatar patrick.gustard-sm

Update Board.java

parent a4943fa3
......@@ -38,8 +38,8 @@ Cell cell = new Cell(x,y);
cell.setOnMouseClicked(handler);
row.getChildren().add(cell);
cell.isShot = false;
cell.isShotEnemy = false;
//cell.isShot = false;
//cell.isShotEnemy = false;
}
......@@ -60,9 +60,9 @@ public int xAxis;
public int yAxis;
public boolean isShotEnemy = false;
//public boolean isShotEnemy = false;
public boolean isShot = false;
//public boolean isShot = false;
public boolean isShip = false;
......@@ -92,10 +92,10 @@ if (isShip == true) {
//if cell contains a ship
setFill(Color.ORANGE);
if (isShot = true) {
shoot();
}
isShot= true;
//if (isShot = true) {
// shoot();
//}
//isShot= true;
Main.HealthEnemy --;
System.out.println("Enemy Health is " + Main.HealthEnemy);
if (Main.HealthEnemy < 1) {
......@@ -113,11 +113,11 @@ enemyTurn();
setFill(Color.BLUE);
//Orange shows a hit, whereas Blue represents a miss
if (isShot = true) {
shoot();
}
isShot = true;
enemyTurn();
//if (isShot = true) {
//shoot();
//}
// isShot = true;
//enemyTurn();
}
......@@ -312,9 +312,9 @@ enemyTarget = Main.BoardPlayer.getCell(ComputerX, ComputerY); //Sets the compute
if (enemyTarget.isShip) {
enemyTarget.setFill(Color.ORANGE);
if (Cell.isShotEnemy = true) {
enemyTurn();
}
//if (Cell.isShotEnemy = true) {
//enemyTurn();
//}
Main.HealthPlayer --;
System.out.println("Player Health is " + Main.HealthPlayer);
......
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