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patrick.gustard-sm
battleships
Commits
a4943fa3
Commit
a4943fa3
authored
Aug 08, 2019
by
patrick.gustard-sm
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Started working on cell shot recognition
parent
bc035332
Changes
1
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1 changed file
with
17 additions
and
6 deletions
+17
-6
Board.java
src/battleship/Board.java
+17
-6
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src/battleship/Board.java
View file @
a4943fa3
...
...
@@ -38,7 +38,8 @@ Cell cell = new Cell(x,y);
cell
.
setOnMouseClicked
(
handler
);
row
.
getChildren
().
add
(
cell
);
cell
.
isShot
=
false
;
cell
.
isShotEnemy
=
false
;
}
...
...
@@ -59,6 +60,10 @@ public int xAxis;
public
int
yAxis
;
public
boolean
isShotEnemy
=
false
;
public
boolean
isShot
=
false
;
public
boolean
isShip
=
false
;
public
boolean
shoot
=
false
;
...
...
@@ -87,11 +92,13 @@ if (isShip == true) {
//if cell contains a ship
setFill
(
Color
.
ORANGE
);
if
(
isShot
=
true
)
{
shoot
();
}
isShot
=
true
;
Main
.
HealthEnemy
--;
System
.
out
.
println
(
"Enemy Health is "
+
Main
.
HealthEnemy
);
if
(
Main
.
HealthEnemy
<
1
)
{
System
.
out
.
println
(
"You Win!"
);
// Once the player reduces the enemy ships or health (same thing) to zero then they win
System
.
exit
(
0
);
...
...
@@ -106,7 +113,10 @@ enemyTurn();
setFill
(
Color
.
BLUE
);
//Orange shows a hit, whereas Blue represents a miss
if
(
isShot
=
true
)
{
shoot
();
}
isShot
=
true
;
enemyTurn
();
}
...
...
@@ -301,9 +311,10 @@ enemyTarget = Main.BoardPlayer.getCell(ComputerX, ComputerY); //Sets the compute
if
(
enemyTarget
.
isShip
)
{
enemyTarget
.
setFill
(
Color
.
ORANGE
);
if
(
Cell
.
isShotEnemy
=
true
)
{
enemyTurn
();
}
Main
.
HealthPlayer
--;
System
.
out
.
println
(
"Player Health is "
+
Main
.
HealthPlayer
);
...
...
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