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sam.pople
Pokedex
Commits
4e382470
Commit
4e382470
authored
Feb 06, 2023
by
sam.pople
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update
parent
8a433112
Changes
3
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3 changed files
with
21 additions
and
18 deletions
+21
-18
mainpokedex.c
mainpokedex.c
+19
-16
mainpokedex.exe
mainpokedex.exe
+0
-0
pokedexstructs.h
pokedexstructs.h
+2
-2
No files found.
mainpokedex.c
View file @
4e382470
...
@@ -2,13 +2,13 @@
...
@@ -2,13 +2,13 @@
# include <stdlib.h>
# include <stdlib.h>
# include <string.h>
# include <string.h>
# include "pokedexstructs.h"
# include "pokedexstructs.h"
//main file. Run from here.
//main file. Run from here.
Click Run Code on VSC to run.
//functions
//functions
void
ListPokemon
(
Pokedex
*
pokedexpointer
)
void
ListPokemon
(
Pokedex
*
pokedexpointer
)
{
{
// This displays the list of pokemon.
// This displays the list of pokemon.
//This assigns a node to be a head for the pokemon list
//This assigns a node to be a head for the pokemon list
PokemonNode
*
current
=
pokedexpointer
->
pokemonhead
;
PokemonNode
*
current
=
pokedexpointer
->
pokemonhead
;
printf
(
"
\n
List of Pokemon:
\n
"
);
printf
(
"
\n
List of Pokemon:
\n
"
);
while
(
current
!=
NULL
)
while
(
current
!=
NULL
)
{
//The current node is printed and then the next is assigned.
{
//The current node is printed and then the next is assigned.
...
@@ -39,7 +39,6 @@ PokemonNode* NewPokemonNode(char pokename[20], char poketype[20], char pokeabili
...
@@ -39,7 +39,6 @@ PokemonNode* NewPokemonNode(char pokename[20], char poketype[20], char pokeabili
strcpy
(
addnode
->
name
,
pokename
);
strcpy
(
addnode
->
name
,
pokename
);
strcpy
(
addnode
->
type
,
poketype
);
strcpy
(
addnode
->
type
,
poketype
);
strcpy
(
addnode
->
ability
,
pokeability
);
strcpy
(
addnode
->
ability
,
pokeability
);
return
addnode
;
return
addnode
;
}
}
//This creates each Player node
//This creates each Player node
...
@@ -54,9 +53,8 @@ PlayerNode *NewPlayerNode(char playername[20])
...
@@ -54,9 +53,8 @@ PlayerNode *NewPlayerNode(char playername[20])
return
addnode
;
return
addnode
;
}
}
//This finds the Pokemon in the Pokemon list
//This finds the Pokemon in the Pokemon list
PokemonNode
*
FindPokemon
(
PokemonNode
*
pokehead
,
char
pokename
[
20
])
PokemonNode
*
FindPokemon
(
PokemonNode
*
pokehead
,
char
pokename
[
20
])
{
{
PokemonNode
*
current
=
pokehead
;
PokemonNode
*
current
=
pokehead
;
while
(
current
!=
NULL
)
while
(
current
!=
NULL
)
{
{
...
@@ -70,7 +68,7 @@ PokemonNode* FindPokemon(PokemonNode* pokehead, char pokename[20])
...
@@ -70,7 +68,7 @@ PokemonNode* FindPokemon(PokemonNode* pokehead, char pokename[20])
return
current
;
return
current
;
}
}
}
}
return
0
;
return
NULL
;
}
}
//This searches the list for the specific player
//This searches the list for the specific player
PlayerNode
*
FindPlayer
(
PlayerNode
*
playerhead
,
char
playername
[
20
])
PlayerNode
*
FindPlayer
(
PlayerNode
*
playerhead
,
char
playername
[
20
])
...
@@ -92,13 +90,15 @@ PlayerNode* FindPlayer(PlayerNode* playerhead, char playername[20])
...
@@ -92,13 +90,15 @@ PlayerNode* FindPlayer(PlayerNode* playerhead, char playername[20])
//This adds a new Pokemon to the Pokemon list
//This adds a new Pokemon to the Pokemon list
void
AddPokemonToList
(
Pokedex
*
pokedexpointer
,
char
pokename
[
20
],
char
poketype
[
20
],
char
pokeability
[
50
])
void
AddPokemonToList
(
Pokedex
*
pokedexpointer
,
char
pokename
[
20
],
char
poketype
[
20
],
char
pokeability
[
50
])
{
{
if
(
FindPokemon
(
pokedexpointer
->
pokemonhead
,
pokename
)
!=
0
)
//This checks if the Pokemon already exists
if
(
FindPokemon
(
pokedexpointer
->
pokemonhead
,
pokename
)
!=
NULL
)
{
{
printf
(
"Pokemon exists
\n
"
);
printf
(
"Pokemon exists
\n
"
);
}
}
else
else
//This adds new node and adds the Pokemon to the list
{
{
PokemonNode
*
current
=
NewPokemonNode
(
pokename
,
poketype
,
pokeability
);
PokemonNode
*
current
=
NewPokemonNode
(
pokename
,
poketype
,
pokeability
);
current
->
nextpokemon
=
pokedexpointer
->
pokemonhead
;
current
->
nextpokemon
=
pokedexpointer
->
pokemonhead
;
pokedexpointer
->
pokemonhead
=
current
;
pokedexpointer
->
pokemonhead
=
current
;
printf
(
"Pokemon %s added
\n
"
,
pokename
);
printf
(
"Pokemon %s added
\n
"
,
pokename
);
...
@@ -129,6 +129,7 @@ void AddPokemonToPlayer(Pokedex* pokedexpointer, char pokemon[20], char player[2
...
@@ -129,6 +129,7 @@ void AddPokemonToPlayer(Pokedex* pokedexpointer, char pokemon[20], char player[2
{
{
for
(
int
x
=
0
;
x
<=
PlayerPointer
->
numofpokemon
;
x
++
)
for
(
int
x
=
0
;
x
<=
PlayerPointer
->
numofpokemon
;
x
++
)
{
{
//This adds the Pokemon to the player if he isn't already there
if
(
PlayerPointer
->
PokemonArray
[
x
]
==
NULL
)
if
(
PlayerPointer
->
PokemonArray
[
x
]
==
NULL
)
{
{
PlayerPointer
->
PokemonArray
[
x
]
=
PokemonPointer
;
PlayerPointer
->
PokemonArray
[
x
]
=
PokemonPointer
;
...
@@ -136,6 +137,7 @@ void AddPokemonToPlayer(Pokedex* pokedexpointer, char pokemon[20], char player[2
...
@@ -136,6 +137,7 @@ void AddPokemonToPlayer(Pokedex* pokedexpointer, char pokemon[20], char player[2
printf
(
"
\n
The Pokemon %s is now with the player %s."
,
PokemonPointer
->
name
,
PlayerPointer
->
name
);
printf
(
"
\n
The Pokemon %s is now with the player %s."
,
PokemonPointer
->
name
,
PlayerPointer
->
name
);
break
;
break
;
}
}
//This checks if the Pokemon already exists with the player
else
if
(
PlayerPointer
->
PokemonArray
[
x
]
==
PokemonPointer
)
else
if
(
PlayerPointer
->
PokemonArray
[
x
]
==
PokemonPointer
)
{
{
printf
(
"
\n
%s is already with %s.
\n
"
,
PokemonPointer
->
name
,
PlayerPointer
->
name
);
printf
(
"
\n
%s is already with %s.
\n
"
,
PokemonPointer
->
name
,
PlayerPointer
->
name
);
...
@@ -192,7 +194,13 @@ int main(void)
...
@@ -192,7 +194,13 @@ int main(void)
pokedexvalues
.
playerhead
=
playerhead
;
pokedexvalues
.
playerhead
=
playerhead
;
pokedexvalues
.
pokemonhead
=
pokemonhead
;
pokedexvalues
.
pokemonhead
=
pokemonhead
;
//This function adds players to the pokedex
AddPlayerToList
(
pokedexvaluespointer
,
"Stephen"
);
AddPlayerToList
(
pokedexvaluespointer
,
"Sandra"
);
AddPlayerToList
(
pokedexvaluespointer
,
"Jack"
);
//This tests players that are already added
AddPlayerToList
(
pokedexvaluespointer
,
"Sandra"
);
//This adds Pokemon to the Pokedex list and sets their values
//This adds Pokemon to the Pokedex list and sets their values
AddPokemonToList
(
pokedexvaluespointer
,
"Jigglypuff"
,
"Fairy"
,
"Cute Charm"
);
AddPokemonToList
(
pokedexvaluespointer
,
"Jigglypuff"
,
"Fairy"
,
"Cute Charm"
);
AddPokemonToList
(
pokedexvaluespointer
,
"Venusaur"
,
"Grass"
,
"Overgrow"
);
AddPokemonToList
(
pokedexvaluespointer
,
"Venusaur"
,
"Grass"
,
"Overgrow"
);
...
@@ -209,13 +217,7 @@ int main(void)
...
@@ -209,13 +217,7 @@ int main(void)
AddPokemonToList
(
pokedexvaluespointer
,
"Darkrai"
,
"Dark"
,
"Bad Dreams"
);
AddPokemonToList
(
pokedexvaluespointer
,
"Darkrai"
,
"Dark"
,
"Bad Dreams"
);
AddPokemonToList
(
pokedexvaluespointer
,
"Pikachu"
,
"Electric"
,
"Static"
);
AddPokemonToList
(
pokedexvaluespointer
,
"Pikachu"
,
"Electric"
,
"Static"
);
//This tests a Pokemon that already exists
//This tests a Pokemon that already exists
AddPokemonToList
(
pokedexvaluespointer
,
"Pikachu"
,
"Electric"
,
"Static"
);
AddPokemonToList
(
pokedexvaluespointer
,
"Pikachu"
,
"Electric"
,
"Static"
);
//This function adds players to the pokedex
AddPlayerToList
(
pokedexvaluespointer
,
"Stephen"
);
AddPlayerToList
(
pokedexvaluespointer
,
"Sandra"
);
AddPlayerToList
(
pokedexvaluespointer
,
"Jack"
);
//This tests players that are already added
AddPlayerToList
(
pokedexvaluespointer
,
"Sandra"
);
//This assigns the pokemon to players
//This assigns the pokemon to players
AddPokemonToPlayer
(
pokedexvaluespointer
,
"Jigglypuff"
,
"Sandra"
);
AddPokemonToPlayer
(
pokedexvaluespointer
,
"Jigglypuff"
,
"Sandra"
);
AddPokemonToPlayer
(
pokedexvaluespointer
,
"Bidoof"
,
"Jack"
);
AddPokemonToPlayer
(
pokedexvaluespointer
,
"Bidoof"
,
"Jack"
);
...
@@ -237,6 +239,7 @@ int main(void)
...
@@ -237,6 +239,7 @@ int main(void)
DisplayPokemonDetails
(
pokedexvaluespointer
,
"Darkrai"
);
DisplayPokemonDetails
(
pokedexvaluespointer
,
"Darkrai"
);
DisplayPokemonDetails
(
pokedexvaluespointer
,
"Dialga"
);
DisplayPokemonDetails
(
pokedexvaluespointer
,
"Dialga"
);
DisplayPokemonDetails
(
pokedexvaluespointer
,
"Gengar"
);
DisplayPokemonDetails
(
pokedexvaluespointer
,
"Gengar"
);
DisplayPokemonDetails
(
pokedexvaluespointer
,
"Bidoof"
);
DisplayPokemonDetails
(
pokedexvaluespointer
,
"Palkia"
);
DisplayPokemonDetails
(
pokedexvaluespointer
,
"Palkia"
);
//This displays the details of each player
//This displays the details of each player
DisplayPlayerDetails
(
pokedexvaluespointer
,
"Alan"
);
DisplayPlayerDetails
(
pokedexvaluespointer
,
"Alan"
);
...
...
mainpokedex.exe
View file @
4e382470
No preview for this file type
pokedexstructs.h
View file @
4e382470
...
@@ -16,6 +16,6 @@ typedef struct PlayerNode {
...
@@ -16,6 +16,6 @@ typedef struct PlayerNode {
}
PlayerNode
;
}
PlayerNode
;
//This sets the structure for the pokedex and gives it two headers
//This sets the structure for the pokedex and gives it two headers
typedef
struct
Pokedex
{
typedef
struct
Pokedex
{
P
okemonNode
*
pokemon
head
;
P
layerNode
*
player
head
;
P
layerNode
*
player
head
;
P
okemonNode
*
pokemon
head
;
}
Pokedex
;
}
Pokedex
;
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