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steven.mappin
Pokedex
Commits
8089bc5e
Commit
8089bc5e
authored
Jan 16, 2023
by
steven.mappin
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8089bc5e
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//pokemon struct
typedef
struct
PokeNode
{
char
*
name
;
char
*
type
;
char
*
ability
;
int
dex_num
;
struct
PokeNode
*
next
;
}
PokeNode
;
//player struct
typedef
struct
{
char
*
name
;
char
*
Pname
;
int
Powned
;
}
Player
;
typedef
struct
Pokedex
{
Player
*
Playerhead
;
PokeNode
*
PokeHead
;
}
Pokedex
;
// initializing each list
PokeNode
*
newPokeNode
(
char
name
,
char
type
,
char
ability
,
int
dex_num
);
void
AddNodeToStartOfList
(
PokeNode
**
ptr_to_start
,
char
name
[
20
],
char
type
[
20
],
char
ability
[
20
],
int
dex_num
);
void
AddPokemonToList
(
PokeNode
**
ptr_to_start
,
char
name
[
20
],
char
type
[
20
],
char
ability
[
20
],
int
dex_num
);
void
PrintLinkedList
(
PokeNode
*
start
);
// main storing
int
main
()
{
PokeNode
*
head
=
NULL
;
AddNodeToStartOfList
(
&
head
,
"Bulbasaur"
,
"Grass"
,
"Thick Fat"
,
1
);
AddPokemonToList
(
&
head
,
"Squirtel"
,
"Water"
,
"Torrent"
,
6
);
AddPokemonToList
(
&
head
,
"Charmander"
,
"Fire"
,
"Blaze"
,
4
);
PrintLinkedList
(
head
);
// array of my players struct
Player
players
[
4
]
=
{
{
.
name
=
"Ash"
,
.
Powned
=
6
,
.
Pname
=
"Pikachu - Blaustoise - Charizard - Butterfree - Pidgeotto - Venosaur"
},
{
.
name
=
"Misty"
,
.
Powned
=
2
,
.
Pname
=
"Starmie - Golduck"
},
{
.
name
=
"Dawn"
,
.
Powned
=
3
,
.
Pname
=
"Piplup - Togekiss - Mamoswine"
},
{
.
name
=
"Red"
,
.
Powned
=
5
,
.
Pname
=
"Pikachu - Blaustoise - Charzard - Laprass - Snorlax"
}
};
for
(
int
pokedex
=
0
;
pokedex
<
sizeof
(
players
)
/
sizeof
(
Player
);
pokedex
++
)
{
printf
(
"Trainer Name: %s
\n
Number of Pokemon: %d
\n
List of Pokemon: %s
\n
"
,
players
[
pokedex
].
name
,
players
[
pokedex
].
Powned
,
players
[
pokedex
].
Pname
);
}
return
0
;
}
// setting aside memory for pokenode
PokeNode
*
newPokeNode
(
char
name
,
char
type
,
char
ability
,
int
dex_num
)
{
PokeNode
*
new_node
=
NULL
;
new_node
=
malloc
(
sizeof
(
PokeNode
));
if
(
new_node
!=
NULL
)
{
new_node
->
name
=
&
name
;
new_node
->
type
=
&
type
;
new_node
->
ability
=
&
ability
;
new_node
->
dex_num
=
dex_num
;
new_node
->
next
=
NULL
;
}
return
new_node
;
}
//adding a pokemon to the start of the list and setting aside memory in the heap for it.
void
AddNodeToStartOfList
(
PokeNode
**
ptr_to_start
,
char
name
[],
char
type
[],
char
ability
[],
int
dex_num
)
{
struct
PokeNode
*
temp
=
(
struct
PokeNode
*
)
malloc
(
sizeof
(
struct
PokeNode
));
temp
->
name
=
name
;
temp
->
type
=
type
;
temp
->
ability
=
ability
;
temp
->
dex_num
=
dex_num
;
temp
->
next
=
NULL
;
*
ptr_to_start
=
temp
;
}
// creating the print for the linked list and setting the layout of the way it prints
void
PrintLinkedList
(
PokeNode
*
start
)
{
while
(
start
!=
NULL
)
{
printf
(
"Pokemon's Name - %s
\n
"
,
start
->
name
);
printf
(
"Pokemon's Type - %s
\n
"
,
start
->
type
);
printf
(
"Pokemon's Ability - %s
\n
"
,
start
->
ability
);
printf
(
"Pokemon's Pokedex Number - %03d
\n
"
,
start
->
dex_num
);
start
=
start
->
next
;
}
}
//pokemon pointers to the struct and to set memory aside in the heap
void
AddPokemonToList
(
PokeNode
**
ptr_to_start
,
char
name
[],
char
type
[],
char
ability
[],
int
dex_num
)
{
struct
PokeNode
*
new_node
=
(
struct
PokeNode
*
)
malloc
(
sizeof
(
struct
PokeNode
));
new_node
->
name
=
name
;
new_node
->
type
=
type
;
new_node
->
ability
=
ability
;
new_node
->
dex_num
=
dex_num
;
new_node
->
next
=
NULL
;
PokeNode
*
temp
=
*
ptr_to_start
;
if
(
*
ptr_to_start
==
NULL
)
{
*
ptr_to_start
=
new_node
;
return
;
}
while
(
temp
->
next
!=
NULL
)
{
temp
=
temp
->
next
;
}
temp
->
next
=
new_node
;
return
;
}
//funtion to find a pokemon
void
FindPokemon
(
PokeNode
*
start
,
char
*
name
){
while
(
start
!=
NULL
)
{
if
(
name
==
start
->
name
){
printf
(
"pointer address; %p"
,
&
start
);
exit
(
0
);
};
start
=
start
->
next
;
}
printf
(
"pokemon doesnt exist"
);
}
\ No newline at end of file
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